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UPDATE Kali Awakening Patch Notes 16th March 03. 15. 2017 Views 17195

Changelogs

 

- Kali Awakening

- Level 93 Nightmare Dungeon - Deep Abyss (Nightmare III)

- Changes and Additions

A) Genesis Earrings

B) Ladder Store - Changes in Rank Tier Purchase Conditions

C) Gold Pouch Content Added

D) Save Chat Feature

E) Simplified Damage Display

F) Enhanced Specialization/Awakening Quest Guide

G) PVP Guild Missions Added

H) Skill Tooltip Description Added

I) Heraldry UI Improvements

J) Granom Nest Changes

K) Daredevil Faire Changes

- Dragon Vault Updates

- Skill Balancing

 


 

1) Kali Awakening

 

 

Awakening Quest: New Power Beckons

 

At level 90, you can accept the awakening quest from Saint Haven's Priestess of Darkness Mocha.

However, you must have already finished the 2nd Specialization to be able to take this quest.

 

 

After completing the related quests, the "Awakening" skill tab will be accessible via the skill window [K], and you may proceed to add the new Awakening Skills.

 

 

 

Completing the Awakening quest will also reward you with an Awakening Costume Coupon (7 Days). You'll be able to purchase Awakened Costumes for Kali

 

 

 

 

Awakening - Kali

 

 

Dark Summoner

 

Deadly Claw : Temporarily enhances Phantom Claw

 

Shattering Hand : A powerful charging skill using Spirit Hand

 

[Awakening Passive] Phantom Claw : Number of hits is increased and recovers cooldown of Phantom Avenger for accurate hit

 

[Awakening Passive] Hands of Vengeance : Additional Spirit Hands are summoned to deal additional attacks

 

[Awakening Passive] Rampage Claw : Rampage Claw’s last attack is enhanced and action speed increases

 

[Awakening Passive] Chaos : Chaos’s number of hits increases and recovers cooldown of Phantom Avenger for accurate hit

 

 

Soul Eater

 

Summon Totem : Summons a totem in front to curse enemies constantly and enhance oneself

 

Soul Liberation : Absorbed souls are released to deal powerful damage

 

[Awakening Passive] Soul Devourer : When Ghost Gate and Begrudge are used, Soul is absorbed. When soul is full, own hp is recovered every 2 seconds

 

[Awakening Passive] Spirit Snakes : When Spirit Snakes hits enemies accurately, cooldown of own skills are recovered

 

[Awakening Passive] Soul Shriek : When Soul Shriek hits enemies accurately, the character absorbs additional souls

 

[Awakening Passive] Specter of Torment : Additional ghosts of pain are summoned for Branded targets

 

 

Blade Dancer

 

Grazing Rush : Throws Chakram in front to paralyze enemies and the character charges in front to deal damage

 

Blade Step : Uses Chakram to attack and deal powerful damage on nearby enemies

 

[Awakening Passive] Chakram Flurry : Skill speed slows down and the ball pulls nearby enemies

 

[Awakening Passive] Whirligig : Attack power increases and when the skill hits enemies accurately, cooldown of Breeze Call is recovered

 

[Awakening Passive] Chakram Storm : Number of hits increases and cooldown is shortened

 

[Awakening Passive] Squall Spin : When it hits enemies accurately, cooldown of Chakram Flurry and Whirligig are recovered

 

 

Spirit Dancer

 

Acanthus : Acanthus is summoned to slash enemies and charges in front

 

Crushing Hammer : Crushing Hammer is summoned to attack by leaping forward after a spin attack

 

[Awakening Passive] Dusk Hunter : Number of arrows increases and cooldown is saved

 

[Awakening Passive] Illusion Dance : Cooldown is shortened and earns second turn

 

[Awakening Passive] Sufi Dancer : Sufi Dancer is enhanced. Casting speed increases and Sufi Dancers deal damage while returning to their original position after spreading out

 

[Awakening Passive] Spirit Possession : Sting and Praetor are enahanced

 


 

2) Level 93 Nightmare Dungeon - Deep Abyss (Nightmare III)

 

 

Entry Info

 

 

 

The goal is to kill monsters to fill the Nightmare Gauge and attain Nightmare Stars.

 

Events occur at random when the Nightmare Gauge is 50% and 100% filled. Clearing these random events will award you with much more Nightmare Stars.

 

 

   

 

 

Rewards

 

Upon defeating the boss at Nightmare Level 4, a reward chest will appear in the centre of the map.

You'll be able to attain items such as Level 93 Magic Talismans and Garnets from the Treasure Chest.

 

  

 

 

Changes in Nightmare Store

 

 


 

3) Changes and Additions

 

 

A) Genesis Earrings

 

Genesis Earrings can now be crafted via the Blacksmith's Crafting Menu.

 

 

 

To craft Genesis Earrings, you will need Harmony Cubes.

Harmony Cubes can be obtained from Level 93 4-Player Hardcore Nests.

 

 

 

B) Ladder Store - Changes in Rank Tier Purchase Conditions

 

Restrictions on item purchase in Ladder Store is no longer based on Ladder Score, but on Rank Tiers now.

 

 

 

C) Gold Pouch Content Added

 

Rarestones can be obtained from Gold Pouches at a very low rate.

The value of these Rarestones is dependent on the Gold Pouch's grade

 

 

 

D) Save Chat Feature

 

A feature that allows you to save your chats into a text file has been added.

 

[How to save chats]

 

Click on the chat settings icon at the top-left of the chat window

 

 

You will see a "Save Chat" button.

 

 

The chat will be saved to the directory /Documents/Dragonnest/Chat 

 

 

 

E) Simplified Damage Display

 

Damage values display has been simplified.

 

 

Comma is added for damage values with more than 4 digits

 

 

For values than 6 digits or more, the last 3 digits will be replaced with a "K".

This option can be turned on or off via the game settings, by checking the "Numeric Abbreviation" box.

 

 

Finally, the total damage accumulated from combos will be shown in the screen once the combo is over.

Damages not counted towards combo such as burn and poisoning will not be included in the total damage.

 

 

 

F) Enhanced Specialization/Awakening Quest Guide

 

Quest notification has been added for Specialization and Awakening when they are available so that players won’t miss them out.

 

 

If there is a Specialization/Awakening quest available, a notification will appear at the top of the quickslots upon entering town.

When the "Receive Quest" is selected, the quest will be attained immediately.

 

 

To help players better distinguish Specialization/Awakening quests, quest icons on minimaps and above quest NPCs will be changed

 

 

 

Specialization/Awakening quest in the quest guide will also be of a different color

 

 

Specialization/Awakening quests have been separated into another tab in the quest window. You can now view them in the Remote Quest tab in the quest window.

 

 

 

G) PVP Guild Missions Added

 

Guild missions have been added so players can now earn Guild Points when they win in [Colosseum mission room] and [Rank Battle].

 

 

 

H) Skill Tooltip Description Added

 

If there is a difference between next level’s skill cooldown and current level’s skill cooldown, it will be shown in [Next Level Effect] in the skill tooltip. 

 

 

 

I) Heraldry UI Improvements

 

Returning and destroying Heraldries can now be done in the same way as other items.

[Craft Heraldry] and [Return Heraldry] have been removed from Heraldry Scholar NPC.

 

Return Heraldry

 

Right Click on the equipped heraldry to unequip it (fees apply)

 

Destroy Heraldry

 

Drag and drop heraldry outside the inventory window to discard it.

 

Change Heraldry

 

When you try to equip the same type of heraldry as one that is already equipped, it will be replaced with the new heraldry (fees apply).

 

 

J) Granom Nest Changes

 

Normal Mode

 

- Effects have been added to Stage 2’s Vengeful Tombstone, Delusional Tombstone, Chaotic Tombstone, Infectious Tombstone so that they can be seen more easily even from afar.

- At Stage 4’s line pattern, ghosts that should be protected by the players will appear

 

Hardcore

 

- Effects have been added to Stage 2’s Vengeful Tombstone, Delusional Tombstone, Chaotic Tombstone, Infectious Tombstone so that they can be seen more easily even from afar.

- Damage will be lowered when players fail the line pattern in all stages of Hard Core.

 

Stage 4 line pattern improvements

 

- Ghost’s HP gauge has been changed to green.

- Damage received when ghost disintegrates has been lowered.

- The problem of nicknames not being shown has been fixed.

 

 

K) Daredevil Faire Store

 

- Level 93 Chaos Fellowship Heraldry has been added.

- Level 90 Chaos Fellowship Heraldry cannot be purchased anymore.

 


 

4) Dragon Vault Updates

 

Far Far Away Costume Set

 

 

 

Rajuul Hero Weapon Egg

 

 

- Chance to obtain Brilliant Hero's Weapon Exchange Coupon and Fascinating Rajuul Spirit from this special Dragon Egg (Note that this is a different Dragon Egg from the Rajuul Dragon Egg release in the previous patch).

- You can exchange for Brilliant Hero's weapon series from NPC Pania in Saint Haven

 

 

 

Dragon Egg

 

Silver Dragon's Butterfly Earrings and Silver Dragon's Butterfly Necklace has been added to the Dragon Egg.

 

  

 

 

New Ally - Foxy Fox

 

A new growth pet has been added to the cash shop.

 

 

2 pet accessories has also been added for Foxy Fox

Dignity Fox Crown

- Progressive Goggle Set

 


 

5) Skill Balancing

 

Awakening Character Skill Balancing

 

Kali

Phantom Guard (PVE, PVP): Phantom Guard is improved.
- MP is no longer deducted when Kali takes damage.
- Reduction in received damage is reduced from 26% to 20%.

Phantom Guard (PVE): Phantom Guard is improved.
- Increase in Super Armour DEF is reduced from 200% to 50%.
- Duration is reduced from 29 seconds to 20 seconds.

Phantom Guard (PVP): Phantom Guard is improved.
- Duration is reduced from 14.5 seconds to 10 seconds.

 

Screamer

Blitz Claw (PVE, PVP): [Phantom’s Rage] is removed from pre-requisites for learning this skill.

Rampage Claw (PVE, PVP): Increase in stun rate is removed.
Rampage Claw (PVE): Additional damage on targets immune to stun is removed.
Rampage Claw (PVE): Attack power increases
- Based on max level ATK: 1306% > 4923%

Hands of Vengeance (PVE, PVP): Reduction in cooldown due to skill level is removed and cooldown will now be based on max level

Phantom Avenger (PVE, PVP): The issue of cooldown recovery effect being applied on [Phantom Avenger] has been fixed.
Invincibility effect has been removed and skill duration is increased.

- Level 3 duration will be increased from 18 seconds to 21 seconds. (PVE)
- Level 3 duration will be increased from 9 seconds to 11 seconds. (PVP)

Phantom Avenger (PVE): Attack power decreases.
- Based on max level ATK : 7723% > 3530%

Humiliation (PVE, PVP): Skill attainment level is increased from Level 15 to Level 19.

Spirit Creeps (PVE, PVP): Curse debuff is removed.

Puppet Dance (PVE, PVP): Skill attainment level is decreased from Level 19 to Level 15.

Puppet Dance (PVE): Cooldown is reduced from 30 seconds to 15 seconds.

Ghost Gate (PVE, PVP): Curse debuff is removed.
Ghost Gate (PVE): Cooldown is reduced from 35 seconds to 28 seconds.

Spirit Wolf (PVE, PVP): Curse debuff is removed.

Begrudge (PVE): Cooldown is reduced from 45 seconds to 25 seconds.
Begrudge (PVE): Attack power increases.
-Based on max level ATK: 118% > 1358%

 

Dark Summoner

Class Mastery (PVE, PVP): The name of bubbles created with Critical attacks will be changed to [Summoning Energy].
- You will no longer attain [Summoning Energy] when Critical occurs for [Phantom’s Rage] and [Blitz Claw].
- Resent Advent is removed and when [Summoning Energy] is full, [Phantom Claw] will be changed to [Phantom Claw Advent].
- Phantom Claw EX Advent’s skill speed will increase.
- When Phantom Claw EX Advent is used, enhancement buff will be removed immediately.
Own Intellect stat will increase when you learn this skill.

- PVE: 50%
- PVP: 15%

Class Mastery II (PVE, PVP): Now Hands of Vengeance EX Instant shares cooldown time with Hands of Vengeance.
- When Hands of Vengeance attack is successful, Hands of Vengeance EX Instant’s cooldown is recovered.
Class Mastery II (PVE, PVP): Increase in own Critical rate is changed to increase in attack power.

 

Soul Eater

Soul Shriek (PVE, PVP): Maximum skill level is increased from Level 9 to Level 13.
Soul Shriek (PVE): Attack power increases.
- Based on max level ATK: 1105 % > 3600%

Class Mastery (PVE, PVP): Own Intellect stat increases when you learn this skill.

-PVE: 50%
-PVP: 15%

Spirit Creeps EX (PVE, PVP): Curse debuff is added.

Specter of Torment EX (PVE): When specter’s curses are stacked, damage given to enemies is reduced from 300% to 150%.

Class Mastery II (PVE): Increase in own attack power is increased from 12% to 30%.

 

Dancer

Windcall Twirl (PVE): Increase in Final Damage is reduced from 60% to 20%.

Illusion Dance (PVE): Increase in Final Damage is reduced from 60% to 20%.

Dance of Ecstasy (PVE, PVP): Maximum skill level is changed from Level 6 to Level 1.
Skill points required to learn this skill has been increased from 3 points to 10 points.
[Ghoul] and [Orc] spirits will not be summoned during the dance and [Dark Elf] and [Minotaur] spirits will be summoned instead.
ㄴ[Dark Elf]
- Additional damage occurs based on enemy’s HP while the spirit is active.
ㄴ [Minotaur]
- Own attack power increases while the spirit is active.

Dance of Ecstasy Part 2 (PVE, PVP): Skill is removed.

Dance of Ecstasy Part 3 (PVE, PVP): Skill is removed.

 

Blade Dancer

Bladeflip EX (PVE): Successful [Twinkle Spin] attack will no longer recover [Hurricane Gust]’s cooldown.

Class Mastery (PVE, PVP): [Second Turn] related effects are changed.
- Skills that create [Second Turn] will be changed to [Chakram Flurry] and [Whirligig].
- When you earn 10 points of [Second Turn], cooldown of [Blade Dance] type of skills will be recovered immediately and action speed will increase for 5 seconds.
Own Strength stat increases when you learn this skill.

- PVE: 50%
- PVP: 15%

 

Spirit Dancer

Class Mastery (PVE, PVP): The skill that creates [Second Turn] is changed to [Dusk Hunter].
Own Strength stat increases when you learn this skill.

- PVE: 50%
- PVP: 15%

 

 

Skill Balancing

 

Gladiator

[Awakening Passive] Triple Slash (PVE, PVP):  Amount of damage per hit increases.

[Awakening Passive] Triple Slash (PVE):  By attaining Awakening Passive skill, the increase in attack power is changed from 50% to 20%.
Now you need to enter additional attack for 4th and 5th attacks.
- 40% ATK for each additional attack
- Before change
ㄴAwakening triple skill based on max level ATK : 3432%
ㄴ 1 hit 20% > 686%
ㄴ 2 hits 20% > 686%
ㄴ 3 hits 20% > 686%
ㄴ 4 hits 30% > 1029%
ㄴ 5 hits 40% > 1372%
- After change
ㄴAwakening triple skill based on max level ATK : 2766%
ㄴ 1 hit 40% > 1106%
ㄴ 2 hits 40% > 1106%
ㄴ 3 hits 50% > 1383%
ㄴ (Additional hit) 1 hit 40% > 1106%
ㄴ (Additional hit) 2 hits 40% > 1106%

[Awakening Passive] Triple Slash (PVP):  By attaining Awakening Passive skill, the increase in attack power is removed.
Now you need to enter additional attack for 4th and 5th attacks.
- 20% ATK for each additional attack

[Awakening Passive] Forward Thrust (PVE, PVP):  Basic skill action has been changed to be the same as Forward Thrust EX.
When the skill is used or while retreating, enter [Back direction key] and it will be changed to attacking on the spot.

 

Archer

Fury of the Owl (PVE): Previous effect is removed and own and party members’ critical damage increases by 10% for 300 seconds.

Fury of the Owl (PVP): Previous effect is removed and own and party members’ critical damage increases by 5% for 300 seconds.

Wisdom of the Owl (PVE): Cooldown is reduced from 120 seconds to 90 seconds.

Wisdom of the Owl (PVP): Cooldown is increased from 60 seconds to 120 seconds.

Wisdom of the Owl (PVE): Previous effect is removed and own critical damage increases by 20% for 15 seconds.
Wisdom of the Owl (PVP): Previous effect is removed and own critical damage increases by 15% for 10 seconds.

 

Paladin

Iron Will (PVP): Super Armour defence power will no longer increase when the skill is used.

Elemental Aura (PVP): Increase in Light attribute attack power is changed from 20% to 10%.

 

Guardian

Stance of Faith EX (PVP): Cooldown is increased from 7 seconds to 15 seconds.

 

Crusader

Mighty Blow (PVP): Attack power is reduced.
- Based on max level ATK: 832%, 1080% > 446%, 590%

Hammer Hand (PVP): Attack power is reduced.
- Based on max level ATK: 587%, 749% > 343%, 425%

 

Priest

Blessing of Strikes (PVP): Increase in Physical and Magic ATK is changed from 27% to 14%.

Blessing of Light (PVP): Increase in Light attribute attack power is changed from 24% to 10%.
Blessing of Light (PVP): Increase in Light attribute defence power is changed from 24% to 5%.

 

Inquisitor

Inquisition (PVE): Developer’s comment-
※ A fatal structural issue has been found on Inquisitor’s 'Inquisition’ skill so it has been changed back to how it was before renewal.
The decrease in attack power with this change has been compensated in other main skills and we are examining whether further improvements can be done on this skill.

When electrocuted targets are hit with Light attribute attack, electrocution effect spreads to enemies within the area at a certain rate and causes additional damage.

Inquisition (PVP): Previous effects are removed and when electrocuted targets are hit with Light attribute attack, electrocution effect spreads to enemies within the area at a certain rate and causes additional damage.

Consecration (PVE): Attack power increases.
- Based on max level ATK: 6287% > 6666%

Judgement Spear (PVE): Attack power increases.
- Based on max level ATK: 1531% > 1702%

 

Engineer

Cannon Quackum (PVE): Attack power increases.
- Based on max level ATK: 597% > 722%
- Same increase for Mechanic Cannon.

Gravity Grenade (PVP): Cooldown is increased from 14 seconds to 24 seconds.

 

Gear Master

Gigaton Quack (PVE): Cooldown is reduced from 26 seconds to 24 seconds.

Class Mastery II (PVE, PVP): Now Gigaton Quack and Gigaton Quack Instant do not share cooldown time.

Mecha-Cannon (PVE): Cooldown is increased from 40 seconds to 45 seconds.
Attack power increases.

- 1 Mecha Duck ATK: 6100% > 7900%
- 2 Mecha Ducks ATK: 9150% > 11850%
- 3 Mecha Ducks ATK: 12200% > 15800%

[Awakening Passive] Mechanic Mode (PVE): Enhancement effects are added to Mechanic skills.
- Mechanic Ice Pump’s attack power increases by 50%.
- Mechanic Cannon’s attack power increases by 20%.
- Mechanic Gatling’s attack power increases by 30%.
- Mechanic Chain Saw’s attack power increases by 15%.

[Awakening] Gravity Grenade (PVP): Damage of 2nd explosion is reduced from 100% to 50%.

 

Physician

Poison Strike (PVP):  Cooldown is increased from 15 seconds to 25 seconds.
Poison Strike (PVP):  Attack power is reduced.
- Based on max level ATK: 1600% > 550%

 

Adept

[Awakening] Ground Zero (PVP): Cooldown is increased from 18 seconds to 32 seconds.
[Awakening] Ground Zero (PVP): Damage due to consecutive explosions is reduced from 70% to 40%.
[Awakening] Ground Zero (PVP): Consecutive explosion’s super armour attack power is greatly reduced.