SNS Channel
Facebook
YouTube
Twitter
Twitch
Steam

NEWS

UPDATE 2nd Awakening Patch Notes 22nd December 12. 18. 2016 Views 11210

 

Changelogs

 

- 2nd Awakening: Cleric & Academic

- Professor K Nest Remedial Class (Hardcore)

- 7 Practice Nests

- X'mas Event

- Dragon Hunting Day

- Others

 


 

1) 2nd Awakening: Cleric & Academic

 

 

Awakening Quest: New Power Beckons

 

At level 90, you can accept the awakening quest from Saint Haven's Priestess of Darkness Mocha.

However, you must have already finished the 2nd Specialization to be able to take this quest.

 

 

After completing the related quests, the "Awakening" skill tab will be accessible via the skill window [K], and you may proceed to add the new Awakening Skills.

 

 

 

Completing the Awakening quest will also reward you with an Awakening Costume Coupon (7 Days). You'll be able to purchase Awakened Costumes for Cleric and Academic.

 

 

*Please note that Awakening Costumes for Warrior, Archer and Sorceress will be removed in this patch. 

 

 

Awakening - Cleric

 

 

 

Guardian

 

Thrust Force (Active) : Flings Divine Chain forward. Should it hit an enemy, the Cleric pulls himself towards them thus damaging them as well.

 

Overwhelm (Active) : Amplifies Holy Energy and slams the ground. Press Normal Attack right after casting the skill to spend 3 Guardian Bubbles to deal additional damage.

 

[Awakened Passive] Guardian Force : Damages enemies by shattering a Holy Shield. The shards produced as a result of the skill additionally deals damage at random locations.

 

[Awakened Passive] Armour Break : The skill changes to Light Attribute, Attack Power increases and gain an additional attack. Attain 1 Guardian Bubble when the skill hits enemies accurately.

 

[Awakened Passive] Shield Charge : Charges at a shorter distance but Attack Power is increased and the skill has changed to Light Attribute. Attack area of the final uppercut attack is greatly increased.

 

[Awakened Passive] Stance of Faith : Block enemies’ attack at the right timing to recover a certain amount of HP.

 

 

Crusader

 

Mighty Blow (Active) : Jumps high up into the air and glides for a while. Attacks nearby enemies with lightning when descending. Has a chance to Electrocute enemies.

 

Hammer Hand (Active) : The Hammer Hand is summoned from the heavens to rain justice down on enemies.

 

[Awakened Passive] Divine Combo : The skill is changed to Light Attribute and Attack Power increases. During a combo, press the Normal Attack to shoot Holy Lightning.

 

[Awakened Passive] Holy Relic : A Holy Orb is created where the Holy Relic lands. Holy Orb Increases user's Light Attribute Attack Power.

 

[Awakened Passive] Lightning Zap : When skills related to Electrocute successfully hits enemies, Lightning Zap's cooldown is recovered by 3 seconds. The Charger state debuff will be changed to God's Stigma debuff. When the attacked target is in God's Stigma debuff state, God's Judgement lightning will strike the target after 0.5 seconds.

 

[Awakened Passive] Judge's Power : Final Damage effect is applied when the skill is used.

 

Saint

 

Antiphona Pool (Active) : Summon a Holy Orb that damages enemies and explodes at regular intervals to deal more damage.

 

Blessed Sign (Active) : Holy Energy within the body is amplified and released. The closer enemies are to the Cleric’s Holy Energy, the more damage they will receive.

 

[Awakened Passive] Lightning Relic : The relic automatically summons Small Lightning Relics nearby. Small Lightning Relics deal high damage to the area where they land and emits constant Electric Damage to enemies nearby.

 

[Awakened Passive] Grand Cross : Holy Explosion when the Grand Cross disappears deals more damage.

 

[Awakened Passive] Holy Burst : Skill is now emitted around the summoned Relic instead of the Cleric.owerful light is summoned not around the player but around the summoned relic to amplify damage.

 

[Awakened Passive] Great Heal : When Great Heal is activated, Power of Light recovers HP proportional to the user’s Magic Attack at regular intervals.

 

Inquisitor

 

Judgement Spear (Active) : After a short run-up, the Judgement Spear is thrown forward whereby it flies at a high speed. Targets and nearby enemies are damaged and electrocuted as a result.

 

Lightning Storm (Active) : Shoots lightning high up into the sky to summon powerful lightning clouds. Constantly creates lightning when the lightning cloud is completed which Electrocutes enemies and deals high damage. Number of lightning produced is greatly reduced, while lightning cloud remains present even when skills are used on the Cleric to cancel the action.

 

[Awakened Passive] Lightning Bolt: Attack Power is increased and when it hits enemies, the cooldown on Judgement Spear is refreshed once.

 

[Awakened Passive] Detonate: Lightning emanating from the Cleric is removed and has a 50% chance of enhancing Detonate.

 

[Awakened Passive] Avenging Wave: Attack Power is increased, while Cooldown is reduced. This skill can be activated immediately during Judgement Spear, Lightning Storm.

 

[Awakened Passive] Consecration: Light Attribute Attack Power increases when standing on Holy Power.

 

 

Awakening - Academic

 

Gear Master

 

Tower Recall: All summoned towers are summoned to the Academic’s location.

 

Mecha Cannon: All summoned Mecha Ducks are summoned to the Academic’s location and combines into creating a Mecha Explosive. [Awakened Passive] Tower Mastery: Academics can now summon up to 3 Engineer towers and 1 Gear Master tower.

 

[Awakened Passive] Gravity Grenade: After pulling enemies to the center of the first explosion of Gravity Grenade, a second explosion occurs. Mecha Duck and Tower aggro will increase for enemies that have been hit.

 

[Awakened Passive] Mechanic Mode: Action Speed increases and Mechanic skills such as Mechanic Gatling, Mechanic Cannon, Mechanic Ice Pump and Mechanic Chain Saw are enhanced.

 

[Awakened Passive] Mecha Duck: The maximum number of Mecha Ducks that can be summoned are increased. Additionally, the Mecha Ducks summoned have enhanced skills.

 

Shooting Star

 

Alfredo Drill: Orders Alfredo to charge in with a drill.

 

Summon Buster: Throws a marker at a target location. Alfredo is summoned next to the user and is equipped with artillery to shoot enemies near the marker.

 

[Awakened Passive] Alfredo: Alfredo summoned is bigger in size.

 

[Awakened Passive] Air Shot: Air Shot's Attack Power increases and additional attacks shoot mini bombs.

 

[Awakened Passive] Cannon Blaster: Cannon Blaster's cooldown is reduced and creates 2 explosions.

 

[Awakened Passive] Biochemical Experiment: Poisons enemies when Biochemical Experiment hits them. Poisoned enemies take more Damage.

 

Adept

 

Magma Jump: Jumps forward using the explosive power of magma. You can use the Direction Keys to change its direction while using this skill.

 

Elemental Flair: Creates an [Alchemy Circle] on the floor that combines Fire and Water attributes to pull enemies and induce a powerful explosion. While casting, it constantly pulls and deals damage on enemies and can cause an explosion with the [Normal Attack]. The Attack Power and Area of explosions are increased based on the casting time.

 

[Awakened Passive] Elemental Mastery: Fire and Water attribute attacks combine into an attribute that has higher Attack Power.

 

[Awakened Passive] Ice Palm: Summons two Ice Palms that guard the user.

 

[Awakened Passive] Ice Beam: Ice Beam's attack area is increased and shoots faster.

 

[Awakened Passive] Magma Wave: Damage dealt over time after Magma Wave explosions are now deal as a continuous chain of explosions.

 

Physician

 

Poison Strike: Attacks enemies with a Syringe. Syringe will break when the attack is successful and a Mini Slime Pool will be formed. The Mini Slime Pool constantly generates Poison Slime that explodes when it comes into contact with enemies.

 

Slime Pool: Summons a Slime Pool under the Academic’s feet. If there already is a Mini Slime Pool nearby, it will also turn into a Slime Pool.

 

[Awakened Passive] Disease: Number of Poison Flasks thrown are reduced to 1 but a Poison Pool will be formed when it breaks to deal damage over time.

 

[Awakened Passive] Poison Break: Additional attacks cause nearby Poison Pools to explode.

 

[Awakened Passive] Injector: When Injector is used, action speed increases and Summon Slime's cooldown is reduced when it hits enemies. Action speed increase is also applicable when it hit allies.

 

[Awakened Passive] Sacrifice: Deals damage to nearby enemies when sacrificed Slime explodes and gives Attack Power buff to allies. The buff increases recovery rate but duration is reduced.

 


 

2) Professor K Nest Remedial Class (Hardcore)

 

 

Professor K's Remedial Classes getting too easy?

 

He has now prepared a tougher curriculum! Are you ready for it?

 

 

Entry Info

 

 

Location: Garden of Eternity > Flickering Spiral Passageway

 

Rewards

 

 


 

3) 7 Practice Nests

 

7 Practice Modes has been added. 

 

Entry Info

 

 

Below is a list of Practice Modes added to Garden of Eternity

 

 

Rewards

 

By clearing the Practice Mode Nests, you can attain the following titles:

 

 


 

4) X'mas Event

 

 

Christmas is around the corner! Decorations has been put up in all of Altera to celebrate this festive season!

 

 

Santa Orc's Getaway Dungeon

 

 

Entry Info

 

 

You can enter Santa Orc's Getaway via Daredevil Faire.

 

 

Simply make Santa Orc fall by using skills or bombs that have been placed around the map. As he falls, there's a chance he may drop Santa Orc's Gift Pouch and other random debuff items.

 

 

Rewards

 

You can get one of the following items from [Santa Orc’s Gift Pouch]. 

 

 

 

Christmas Store

 

 

 

You can spend the 2016 Christmas Exchange Coupon at NPC Cassie to buy the following items:

 

 

   

 

 


 

5) Dragon Hunting Day

 

Hunt down Dragons every day, without worries of resurrection counts!

 

Simple click on the Dragon Hunting Icon at the bottom right of the screen during the designated hours (schedule below), and you will automatically be matched up with other Heroes.

 

 

Notes:

 

- You cannot enter in a party.

- Dragon Hunting Day is played in "Compensation On" mode, which means your equipment does not matter in Dragon Hunting Day. All your stats are balanced (similar to Equalize in PVP).

- No reduction in durability

 

Schedule

 

 

*Above Timings are in PST

 


 

6) Others

 

 

A) Store Changes

 

Weapon Engraving Pouch has been added to the Goddess Aura Store.

 

 

*It can be bought with 60 Goddess's Aura (2 per week), or with 40x Scroll Fragments and 5 gold (no limit)

 

 

Holy Shield skill heraldry has been removed. As such, it will no longer drop or sold at the Goddess's Sparkle Store.

 

 

B) Achievement Window

 

[Practice Mode] category has been added to the Nest tab of the achievement window.

You can find related achievements for existing and new practice mode nests there.

 

 

 

C) Misc

 

Crafting Improvements

 

Skill Accessories equipped with Dragon Gem cannot be used as crafting materials anymore.

 

Changes in Equipment Repair Cost

 

Fixing cost for equipment will be reduced by 30% compared to the past. (All Rare grade Weapon/Armor, Epic grade Weapon/Armor below Lv80)


Changes in Hero’s Battlefield Rewards

 

Hero’s Battlefield (Hard): Special Skill Dragon Gem is removed, Goddess’s Lament x1, Rare Grade Gold Pouch x1 are added
Hero’s Battlefield (Hard Core): Goddess’s Lament x2, Rare Grade Gold Pouch x2 are added


Rock of Blessing

 

Rock of Blessing cannot be destroyed now.
Drop rate for Rock of Blessing is lowered. (Maximum quantity for each server remains the same)


Changes in Ice Dragon Stage 2 Skill

 

When Ice Dragon Stage 2 boss “Killing Machine Balapa” uses “Absorption” attack, all status effects on Balapa will be removed. (Applicable in all difficulty levels)


Changes in World Zone Resurrection Method

 

If you become a ghost in the World Zone, you can resurrect without using the Resurrection Scroll.

 

 

D) Balancing

 

Gladiator

Side Dodge:  (Removed) Physical Rising consumption (PVE, PVP)

Side Dodge:  (Addition) Cooldown is changed to 5 seconds (PVE)

Side Dodge:  (Addition) Cooldown is changed to 15 seconds (PVP)

 

Mercenary

Iron Skin:  (Removed) Rage consumption (PVE, PVP)

 

Barbarian

Circle Swing EX: True Circle Swing’s Rage consumption is reduced to 30 points (PVE, PVP)

Overtaker:  Maximum Rage consumption is reduced to 30 points (PVE, PVP)

 

Destroyer

Empowering Howl: (Removed) Increase in Super Armour Defence (PVE, PVP)

 

Sharpshooter

Fake Shot:  Cooldown is increased to 15 seconds (PVP)

Tumbling Shot: Cooldown is increased to 18 seconds (PVP)

 

Sniper

[Awakened] Siege Stance: (Fixed) Super Armour Defence being recovered for each arrow shot (PVE, PVP)

[Awakened] Siege Stance: Cooldown is increased to 50 seconds (PVP)

 

Warden

[Awakened Passive] Hawk Ballista: Tooltip is improved (PVE, PVP)

 

Elementalist

Ignite: Attack power is reduced (PVP)

- ATK based on max level: 954% > 698%

Fire Wall: Attack power is reduced (PVP)

- ATK based on max level: 911% > 668%

 

Pyromancer

Summon Meteor: Super Armour attack power is greatly reduced (PVP)

 

Guardian

Divine Barrier: (Removed) Increase in Super Armour Defence (PVE, PVP)

 

Patrona

Beyond the Wall: (Removed) Increase in Super Armour Defence (PVE, PVP)

 

 

Awakening Character Balancing

 

Cleric

Shield Blow: Max level is changed. (27 -> 19) (PVE, PVP)

Struck by Lightning: Max level is changed. (27 -> 19) (PVE, PVP)

Divine Combo: Max level is changed. (27 -> 19) (PVE, PVP)

Righteous Bolt: Max level is changed. (26 -> 18) (PVE, PVP)

Paralyzed Bolt: Max level is changed. (25 -> 17) (PVE, PVP)

 

Paladin

Sacred Hammering: Max level is changed. (11 -> 1) (PVE, PVP)

Sacred Hammering: Attack power ratio (PVE)

- Magical ATK 150% / Physical ATK 150%
- Magical ATK 150%

Sacred Hammering: Attack power ratio (PVP)
- Magical ATK 150%

 

 

Stance of Faith: Cooldown is changed to 30 seconds (PVE, PVP)

Stance of Faith: Skill specifications are changed (PVE, PVP)
Stance of Faith: (Changed) Creates 1 Guardian Grace when the skill is used and parries enemy’s attacks for a while. When parry is successful, you will attain an additional Guardian Grace and holy power will be activated automatically to deal damage on nearby enemies.

-Physical ATK 100% (PVE)

Stance of Faith: (Changed) Creates 1 Guardian Grace when the skill is used and parries enemy’s attacks for a while. When parry is successful, you will attain an additional Guardian Grace and holy power will be activated automatically to deal damage on nearby enemies.

-Physical ATK 10% (PVP)
Stance of Faith: (Changed) Attain 2 extra Guardian Graces for successful parry at the right timing and attack area and attack power of automatically activated holy power will increase

-Physical ATK 500% (PVE)

Stance of Faith: (Changed) Attain 2 extra Guardian Graces for successful parry at the right timing and attack area and attack power of automatically activated holy power will increase

-Physical ATK 50% (PVP)
Stance of Faith: (Changed) After using the skill, additionally enter [Jump Key] to take [Defence Stance]. You cannot move during [Defence Stance] but you can block enemy’s attacks for a long time. However, 1 Guardian Grace is used every n seconds and the stance is cancelled automatically when all the bubbles are used up. Parry an enemy’s attack or press [Jump Key] during [Defence Stance] to cancel the stance. (PVE, PVP)

 

 

Aerial Block: Skill slot location is changed (PVE, PVP)
Aerial Block: Pre-requisite skill is changed (PVE, PVP)
Aerial Block: Pre-requisite Cleric SP points is changed (PVE, PVP)
Aerial Block: Required character level is changed (PVE, PVP)

 

Divine Ascension: Changed to Light Attribute type (PVE, PVP)
Divine Ascension: Attack power increases (PVE)
- Attack power based on max level: 3658% -> 4607% (PVE)

 

Armour Break: (Addition) Skill effect is added (PVE, PVP)
Armour Break: Increases damage received by the target that has been hit.
For 7 seconds, Physical/Magical Damage increases by 20% (PVE)

Armour Break: Increases damage received by the target that has been hit.
For 7 seconds, Physical/Magical Damage increases by 10% (PVP)

 

Divine Vengeance: Changed to active skill (PVE, PVP)
Divine Vengeance: (Removed) Guardian Grace condition for using the skill (PVE, PVP)
Divine Vengeance: Changed to Light Attribute type (PVE, PVP)
Divine Vengeance: (Addition) Slight delay is added at the beginning of the skill action (PVE, PVP)
Divine Vengeance: Attack power is reduced (PVE)
- Attack power based on max level : 3544% -> 2465%
Divine Vengeance:  Cooldown is increased to 15 seconds (PVE)

Divine Vengeance: Cooldown is increased to 20 seconds (PVP)

 

Iron Will: Skill slot location is changed (PVE, PVP)
Iron Will: Pre-requisite skill is changed (PVE, PVP)
Iron Will: Pre-requisite Cleric SP points is changed (PVE, PVP)
Iron Will: Required character level is changed (PVE, PVP)

 

Charitable Zap: Pre-requisite skill is changed (PVE, PVP)

 

Divine Punishment: Cooldown is increased to 60 seconds (PVE, PVP)
Divine Punishment: Buff duration is increased to 40 seconds (PVE)

Divine Punishment: Buff duration is increased to 15 seconds (PVP)

 

Shield Charge: Pushes targets away harder while charging (PVE, PVP)

 

Priest

Wand Mastery: Skill points needed to learn the skill is changed (PVE, PVP)

 

Lightning Relic: Attack power increases (PVE)
- ATK per projectile based on max level: 49% -> 156%

 

Blessing of Light: Skill slot location is changed (PVE, PVP)
Blessing of Light: Pre-requisite skill is changed (PVE, PVP)
Blessing of Light: Pre-requisite Cleric SP points is changed (PVE, PVP)
Blessing of Light: Required character level is changed (PVE, PVP)

 

Mind Breaker: Skill slot location is changed (PVE, PVP)
Mind Breaker: Pre-requisite skill is changed (PVE, PVP)

 

Chain Lightning: Pre-requisite skill is changed (PVE, PVP)

 

Healing Relic: Heal area is reduced to 7 meters (PVE, PVP)

 

Vengeance Blast: Max skill level is changed (PVE, PVP)
Vengeance Blast: Cooldown is reduced to 25 seconds (PVE)
Vengeance Blast: Attack power increases (PVE)
- Attack power based on max level: 190% -> 367%

Vengeance Blast: Attack power increases. (PVP)
- Attack power based on max level: 132% -> 162%

 

Cure Relic: Skill points needed to learn the skill is changed (PVE, PVP)

 

Holy Burst: Effect is improved (PVE, PVP)

 

Guardian

Autoblock EX: Skill specifications are changed (PVE, PVP)
- Strength increases by 5% per Guardian Grace

 

Divine Barrier: Guardian Grace consumed when the skill is used is increased to 3 (PVE, PVP)
Divine Barrier: Attack power increases (PVE)
- ATK per projectile based on max level: 447% -> 933%

 

Stance of Faith EX: Skill specifications are changed (PVE, PVP)
Stance of Faith EX: (Changed) Skill cooldown is changed to 5 seconds and duration for accurate defence increases. You can get 2 extra Guardian Graces for accurate defence and holy power deals damage 1 additional time. (250% Physical ATK)

After using the skill, enter [Normal Attack] to use [Divine Ascension]. (PVE)

Stance of Faith EX: (Changed) Skill cooldown is changed to 5 seconds and duration for accurate defence increases. You can get 2 extra Guardian Graces for accurate defence and holy power deals damage 1 additional time. (25% Physical ATK)

After using the skill, enter [Normal Attack] to use [Divine Ascension]. (PVP)

Class Mastery: Pre-requisite skill is changed (PVE, PVP)
Class Mastery: Skill specifications are changed (PVE, PVP)
Class Mastery: (Changed) Attain 1 Guardian Grace when [Divine Vengeance] hits enemies accurately. [Light Attribute] attack power increases by 15% and when [Divine Punishment] is active, max HP increases based on own VIT. Max HP increases by 50 for each VIT. (PVE)
Class Mastery: (Changed) Attain 1 Guardian Grace when [Divine Vengeance] hits enemies accurately. [Light Attribute] attack power increases by 10%. (PVP)

 

Class Mastery II: Skill specifications are changed (PVE, PVP)
Class Mastery II: (Changed) When [Divine Vengeance] attack is successful, [Justice Crash]’s cooldown is recovered by 3 seconds.
-Own movement speed increases by 10%
-Damage received decreases by 10% (PVE)
Class Mastery II: (Changed) When [Divine Vengeance] attack is successful, [Justice Crash]’s cooldown is recovered by 3 seconds.

-Own movement speed increases by 5%
-Damage received decreases by 5% (PVP)

 

Crusader

Crusader’s Zeal: Skill effect's applied ratio is changed (PVE)
Crusader’s Zeal: (Changed) Magical ATK increases by 30% of STR, Physical ATK increases by 30% of INT (PVE)

 

Class Mastery: (Addition) Skill effect is added (PVE, PVP)
Class Mastery: STR and INT increase by 30% (PVE)

Class Mastery: STR and INT increases by 10% (PVP)

 

Class Mastery II: Skill specifications are changed (PVE, PVP)
Class Mastery II: (Changed) When [Electric Smite EX] is used, the skill changes to Instant at 50% chance and can be used quickly and immediately
- Own Physical ATK increases by 10%
- Own Magical ATK increases by 10%

When Instant is activated, there is no cooldown for this skill (PVE)

Class Mastery II: (Changed) When [Electric Smite EX] is used, the skill changes to Instant at 50% chance and can be used quickly and immediately
- Own Physical ATK increases by 2.5%
- Own Magical ATK increases by 2.5%
When Instant is activated, there is no cooldown for this skill (PVP)

 

 

Saint

Holy Shield: Skill Name is changed to Great Heal (PVE, PVP)
Holy Shield: Heal area is reduced to 7 meters (PVE, PVP)
Holy Shield: Character animation and hit confirmation are improved (PVE, PVP)

 

Healing Relic EX: Heal area is reduced to 7 meters (PVE, PVP)

 

Class Mastery: (Addition) Skill effect is added (PVE, PVP)
Class Mastery: INT increases by 50% (PVE)

Class Mastery: INT increases by 15% (PVP)

 

Class Mastery II: Skill specifications are changed (PVE, PVP)
Class Mastery II: (Changed) When [Holy Burst] is used, [Light Attribute] ATK increases for 20 seconds by 10% (PVE, PVP)
-Own Magical ATK increases by 5% (PVE, PVP)

 

Relic Reaction EX: Lightning damage hit count is reduced to 2 (PVE)

 

Inquisitor

Inquisition: Skill effect is added (PVE, PVP)
- If there is no target to spread Electrocution nearby, main target will get a shock 2 times.

 

Class Mastery: Skill effect is added (PVE, PVP)
Class Mastery: INT increases by 50% (PVE)

Class Mastery: INT increases by 15% (PVP) 

 

Class Mastery II: Skill specifications are changed (PVE, PVP)
Class Mastery II: (Changed) When [Mind Breaker EX] is used, [Light Attribute] ATK increases for 10 seconds by 10%. (PVE, PVP)
-Own Magical ATK increases by 13% (PVE)

-Own Magical ATK increases by 5% (PVP)

 

Consecration EX: Skill effect is added (PVE, PVP)
- User’s action speed increases by 30% when standing above the holy power.

 

 

Engineer

Alley-oop!: Changes in ATK based on max level: 486% -> 602% (PVE)

 

Lock and Load: Changes in ATK based on max level: 831% ->1928% (PVE)
Lock and Load: Cooldown is changed to 20 seconds for Level 1 (PVE, PVP)
Lock and Load: Creates 5 Ammo when the skill is used (PVE, PVP)

 

Cannon Blaster: (Changed) Max skill level is changed to Lv16 (PVE, PVP)

Cannon Blaster: Changes in ATK based on max level: 1095% -> 1405% (PVE)

Cannon Blaster: Changes in ATK based on max level: 213% -> 194% (PVP)

 

Make It Rain: (Changed) Max skill level is changed to Lv14 (PVE, PVP)
Make It Rain:  Changes in max level ATK: 171% ->180% (PVE)

Make It Rain:  Changes in ATK based on max level: 42% -> 36% (PVP)

 

Chemical Warfare: Changes in ATK based on max level: 3177% -> 1862% (PVE)

 

Shooting Star

Splash: Changes in ATK based on max level: 297% -> 321% (PVE)

 

Lock and Load EX: All the previous functions have been changed (PVE, PVP)
Lock and Load EX: (Changed) Lock and Load cooldown is changed to 12 seconds (PVE, PVP)
Lock and Load EX: (Changed) Creates 2 additional Ammo (PVE, PVP)
Lock and Load EX: (Changed) After Lock and Load, enter [Normal Attack Button] to deal additional attack on enemies in front (PVE, PVP)
Lock and Load EX: (Changed) 50% Additional ATK (PVE, PVP)

 

Make It Rain EX: (Addition) Make It Rain's number of bombs increases by 8 (PVE, PVP)

 

Chemical Warfare EX: Chemical Warfare's 2nd additional attack is changed to dealing damage within the explosion radius: 100% / 50% / 25% (PVE, PVP)

 

Class Mastery I: (Removed) When Lock and Load hits enemies accurately, Chemical Grenade’s cooldown is reduced (PVE)
Class Mastery I: (Addition) When cannon skill is used, movement speed increases by 10% (PVE)

Class Mastery I: (Addition) When cannon skill is used, movement speed increases by 5% (PVP)
Class Mastery I: (Addition) Own AGI increases by 50% (PVE)

Class Mastery I: (Addition) Own AGI increases by 20% (PVP)
Class Mastery I: (Changed) Increase in ATK: 15% -> 5% (PVE)

 

Class Mastery II: (Changed) Increase in ATK:  10% -> 8% (PVE)
Class Mastery II: Instant skill is changed (PVE, PVP)
(Changed) When Chemical Grenade is used, Make It Rain EX can be used quickly without consuming ammo.

 

Gear Master

Chainsaw Quackum: Changes in ATK based on max level: 2692% -> 2479% (PVE)

 

Class Mastery I: Own AGI increases by 50% (PVE)

Class Mastery I: Own AGI increases by 20% (PVP)

 

Class Mastery II: Increase in ATK:  7% -> 5% (PVE)
Class Mastery II: Instant skill is changed (PVE, PVP)
(Changed) When Gravity Grenades is used, Big Mecha Bomber EX Level 3 can be used immediately.

 

Alchemist

Frosty Fist: Changes in ATK based on max level 214% -> 682% (PVE)

 

Coolant: Changes in ATK based on max level: 840% -> 1062% (PVE)
Coolant: (Addition) Ice crystals remain at the place where Coolant hit and pulls nearby enemies and explodes after some time (PVE, PVP)
Coolant: (Removed) Bubble attainment is removed (PVE, PVP)

 

Arctic Squish: Changes in ATK based on max level: 504% -> 1174% (PVE)

 

Slime Shake: (Changed) Bubble level 2 effect has been changed (PVE, PVP)
Slime Shake: STR/AGI/INT increases by 33% -> INT increases by 50% (PVE)
Slime Shake: Duration 90 seconds -> changed to 180 seconds (PVE)

Slime Shake: STR/AGI/INT increases by 10% -> INT increases by 20% (PVP)

 

Bubble Brain: (Removed) INT increases for each Bubble (PVE, PVP)
Bubble Brain: Reduction in Physical/Magical Damage for each Bubble: 1.5% -> 0.75% (PVE, PVP)

 

Slime Surge: Max skill level is changed to 1 (PVE)
Slime Surge: Points needed for learning the skill is changed to SP 10 (PVE)

 

Injection: (Changed) Max skill level is changed to Lv19 (PVE, PVP)
Injection: Changes in ATK based on max level: 805% -> 1108% (PVE)

Injection: Changes in ATK based on max level: 274% -> 298% (PVP)

 

Contagion: Max skill level is changed to Lv11 (PVE, PVP)
Contagion: Changes in ATK based on max level: 271% -> 278% (PVE)

Contagion: Changes in ATK based on max level: 202% -> 212% (PVP)

 

Poison Pop: Max skill level is changed to Lv16 (PVE, PVP)
Poison Pop: Changes in ATK based on max level:1285% ->2128% (PVE)

Poison Pop: Changes in ATK based on max level: 584% -> 676% (PVP)
Poison Pop: Additional attack power based on Bubble consumption is changed (PVE)
- 3 Bubbles: 50%, 5 Bubbles: 100%

 

Toxic Spill: Additional attack power based on Bubble consumption is changed (PVE)
- 3 Bubbles: 50%, 5 Bubbles: 100%
Toxic Spill: Changes in ATK based on max level : 1107% -> 1581% (PVE)

 

Element Enthusiast: Skill effect is changed (PVE, PVP)
-You will attain additional Bubbles when you use flame and ice skills that do not consume Bubbles

 

Magma Monument: Additional attack power based on Bubble consumption is changed (PVE)
- 3 Bubbles: 50%, 5 Bubbles: 100%

 

Ground Zero: Additional attack power based on Bubble consumption is changed (PVE)
- 3 Bubbles: 50%, 5 Bubbles: 100%

 

 

Adept

SUPER SLOP COCKTAIL: (Addition) Flame area is created (PVE, PVP)
SUPER SLOP COCKTAIL: (Addition) Explosion occurs when used in places with ice crystals remaining (PVE, PVP)
SUPER SLOP COCKTAIL: (Addition) Explosion occurs when Coolant is used on flame area (PVE, PVP)
- 300% Explosion ATK
SUPER SLOP COCKTAIL: (Removed) Chance of evading attack is removed (PVE, PVP)

 

Volcano Punch EX: (Added) Attack area is changed when the skill is used while moving forward or backwards (PVE, PVP)

 

Class Mastery II: Ice Beam Instant's action is changed (PVE, PVP)

 

 

Physician

Good Vibrations: Fixed recovery rate is changed to 15% (PVE)

Good Vibrations: Fixed recovery rate is changed to 10% (PVP)
Good Vibrations: Area is changed to 7 meters (PVE, PVP)

 

Contagion EX: (Removed) Among Contagion's list of increase in damage effect, Toxic Surge will be removed (PVE)

 

Good Vibrations EX: All the previous functions have been changed (PVE, PVP)
Good Vibrations EX: Heals by 50% of ATK every 2 seconds in the heal area (PVE, PVP)
Good Vibrations EX: Lasts for 12 seconds (PVE, PVP)