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NEWS

UPDATE September Update Patch Note - Spinoff Character Story Revamp - Oracle Elder 08. 28. 2018 Views 19889

Changelog

1. Spinoff Character's Specialization Story Revamp - Oracle Elder

2. Lebria Crest Quest 3

 

Changes / Additions

1. Changes in Tasks

2. Marketplace Improvements

3. Labyrinth Accessory

4. Changes in Dungeon Rewards

5. Changes in Party Matching

6. Follow Feature Removed

7. Nest Reward Information removed from Help Menu

8. Option to Change Looks for Spinoff Character Transformation Added

9. Lv.95 Equipment Tier 3

10. Item Enhancement

11. Lebria Store

12. Legend Grade Tasks Added for Mercenary’s Remote Dungeon Exploration

13. Crystal Point Store Item Update

14. Others

 

Skill Balancing

1. Skill Balancing_PVE

2. Skill Balancing_PVP

 

Event

1. Board Game Battle Season 3

2. Everyone's Banquet Ended

 

Cash Shop Update

1. Monthly Costume Update - Oriental Silk Costume

2. Dragon Egg Update

3. Unique Dragon Gem Package

4. Ally Version 3.0 Update

5. 2nd Anniversary Package

 


Spinoff Character's Specialization Story Revamp - Oracle Elder

# Oracle Elder's tutorial and specialization quest story have changed.


# Press the shortcut key "U" and click "Remote Quest" tab at the top of the quest window. Accept specialization quest to read the new story.


# You can get the first specialization quest from Saint Haven's Kali Totem


# You can accept the quest only after reaching Level 50 with a Oracle Elder character.


Lebria Crest Quest 3

※ There is a problem with Interdimensional Chat 6s Plus!

※ Accept “Interdimensional Chat 6s Plus's Revolt” quest to check on the issue.

 

※ Go to Space Interdimensional Chat 6s Plus in Saint Haven to take the quest.

※ Any character who has completed “Lebria Crest (2)” quest before the update can take this quest.

※ You can no longer get “Lebria Crest (1) to Lebria Crest (21)” quests after the update.

 

※ “Lebria Store” has been added to GalaxyH3.

※ You can buy “Update Packages” using Lebrium Points and Lapis in this store.

※ Try upgrading your Lebria Heraldry with Update Packages!

 

※ There are 3 versions of Update Packages.

※ As the update level increases, the packages become more expensive but they also become more powerful.

※ Please check the enhancement level of the Lebria Heraldry you own before using the Update Packages.

 

Details

 


Changes / Additions

Changes in Tasks

  • Changes in Daily and Weekly Tasks

- Some Daily Tasks and Weekly Tasks and their rewards has been changed.

 

[Changed Daily Tasks]

 

[Changed Weekly Tasks]

 

[Added Weekly Mission Rewards]

 


Marketplace Improvements

- Now the buyer can select the quantity of items when buying at the Trading House if there is more than one of the same item that has been registered.

- Changes have been made to procedures for registering an item to sell, configuring item quantity during purchase, and getting paid after the item has been sold

 

[Registering item for sale (register price for each item)]

-At Trading House  >  Register  >  Register Item, the selling price has changed to price for each item.

 

 

[Choosing quantity of items for purchase]

-Now there is a step for choosing the amount of items you want to buy and you can select a quantity you want as long as it does not exceed the maximum amount.

 

<How to Purchase>

①Select item to buy

②Click Purchase button

③Select a quantity below the maximum amount and click Confirm button

 

<Settle Payment Tab removed from Marketplace>

 

<Payment is sent to the Mailbox>

Payment you get will be equal to the selling price minus the commission.

 

 


Labyrinth Accessory

[Increased Drop Rate]

-Drop rate for Labyrinth Accessories has increased.

-Drop rate for higher level accessories increased.

 

[Enhanced Disassembly Results]

-Number of Relic Fragments you can get when you disassemble items has increased.


Changes in Dungeon Rewards
 

  • Changes in Daily Quest Dungeon Rewards

- 5 rewards that you can get from Priestess of Darkness Mocha after completing “Clear Level 95 Dungeon Daily Quest” will be changed from [300 Dungeon Points to 20 Lebrium Points].

-When you clear all 5 Daily Quests, you can get a total of 100 Lebrium Points as rewards.

 

  • Changes in Dungeon Points earned after clearing dungeons

- Reward Dungeon Points have been greatly increased from 50 to 400 Dungeon Points.

 


Changes in Party Matching

-There is waiting time for requesting for party matching again when the player does not click Ready button and cancels party matching.

-If there is a party member who is waiting for party matching initialisation or when party matching is requested again after quitting a party, waiting time is needed until party matching can be requested again.

-When a party member who is waiting for party matching initialisation quits the party, this party can now carry on with party matching.

 


Follow Feature Removed

-There have been many cases where [Follow] feature that could be selected in the menu of another character was misused so it has been removed.

 


Nest Reward Information removed from Help Menu

-Reward information for each Nest has been removed from Help (J).

-Rewards for each Nest can be viewed at [Expected Rewards] of each Nest

 


Option to Change Looks for Spinoff Character Transformation Added

Now you have the option of changing character’s looks when you transform into a spinoff character.

• You can turn this option on or off by going to System Settings – Graphic Options and activating/deactivating [Change Appearance for Spinoff Transformation].

• This option is selected by default and you have to deselect the option to maintain your character’s appearance when you use spinoff transformation skill to transform.

• This option is not applied on Ray Mechanic characters due to their transformation characteristics.

 


Lv.95 Equipment Tier 3

  • [Hero’s Calypso Tier 3 Equipment] Added

-   Level 95 Legend [Hero’s Calypso Tier 3 Equipment] has been added!

-Now you can use [Equipment Tuner - Legend] item that can be crafted at the Blacksmith to upgrade [Calypso Tier 2 Equipment into Calypso Tier 3 Equipment].  

 

  • [Calypso Tier 3 Equipment] Enhancement Information

-To enhance Calypso Tier 3 equipment, you need Gold, Lebrium Points, Polished Garnet, High Grade Essence of Life, Lapis, and Crystal. 

-Number of materials needed differs for each item type and enhancement level.

 

※ For enhancing Calypso Tier 3 Equipment to +11 enhancement level, enhancement success rate increases to 100% and a special material, “(Colour) Crystal” is needed. You can get Crystals from Green Dragon Nest (Time Attack).

 

 

  • Changes in Epic/Unique Equipment Enhancement

-With the release of new equipment, amount of Gold and Item Protection Magic Jelly required for the old Epic and Unique equipment has been adjusted to make enhancement easier.


Item Enhancement

  • Lebrium Points are used instead of Lebrium Enhancement Stones when enhancing items

-Now “Lebrium Enhancement Stones” are no longer used in item enhancement. Instead, “Lebrium Points” will be used directly for enhancement.

-“Lebrium Enhancement Stones” required for enhancing old equipment will be changed to the same amount of “Lebrium Points”.

-You can no longer exchange Lebrium Points for Lebrium Enhancement Stones at the Blacksmith Store. (However, you can exchange Lebrium Enhancement Stones into Lebrium Points)

 


Lebria Store

  • Calypso Tier 1 Equipment sold in Lebria Store

-You can buy Calypso Tier 1 Weapon and Armours at NPC Interdimensional Chat 6s Plus’s [Lebria Store].

 

 


Legend Grade Tasks Added for Mercenary’s Remote Dungeon Exploration

◆ 2 Legend grade tasks have been added to Remote Dungeon Exploration

 

  • When a Level 95 character refreshes Remote Dungeon Exploration tasks, Legend grade task will appear at a low rate.

 

 • Success rate of Legend grade tasks is very low at about 1% when you send 3 Unique Level 20 Heroes.

 

 • [Gold Dragon Gerrant] has been added which can only be used in Remote Dungeon Exploration using Gold.

 

 • [Gold Dragon Gerrant] is configured as the recommended Hero for Legend grade tasks and using it increases the success rate of Legend grade tasks to 95%.

   (When you send [Gold Dragon Gerrant] with 2 other Level 20 Unique Heroes, success rate will be about 96%.)\

 

 • When you have successfully completed [Collect Six Infinity Stones] task, you will get [Top Grade Adventure Box (Dragon Gem)].

You can open Top Grade Adventure Box with 100 Adventure Keys and you stand a low chance to get [Legend Dragon Gem Pouch] which contains [Level 95 Legend Dragon Gem].

 

 

• When you successfully complete [Kill Wailing Clear Dragon] task, you can get [Top Grade Adventure Box (Crest)] at a very low rate.

You can open Top Grade Adventure Box with 100 Adventure Keys and you stand a low chance to get [High Grade Epic Crest Pouch] which contains [Level 95 Epic Crest with Final Damage option].

 


Crystal Point Store Item Update

  • Now at Crystal Point Store, you can purchase [Shard of Will (1 day), Shard of Will (10 days)], and [4 Crystals from Green Dragon Nest].


Others

[Declined extract fee]

- Fees for extracting items lower than Lv. 95 are greatly declined.

 

[Mailbox Improvement – Automatic stacking for items]

- Items that can be stacked will be stacked automatically when you get items via Mail.

 

[Crystal Point Store line up update – Lebrium Point (100) added]

- Heroes can purchase [Lebrium Point (100)] with 10,000 Crystal Point at Crystal Point Store.

 

[Lebrium Enhancement Stone maximum storage limit changed]

- Lebrium Enhancement Stone's maximum storage limit is increased to 6000.

- Lebrium Enhancement Stone cannot be stored in General Storage.

  (Already stored Lebrium Enhancement Stone in General Storage can be taken.)

 

[Stage Point Store lineup changed]

- Low/Mid/High Grade Exploration Key cannot be purchased at Stage Point Store.

- Price for Exploration Key is reduced from 300 Stage Point to 50 Stage Point.

 

[Some items now can be sold]

- [Goddess's Title Exchange Coupon - Teardrop], some recipes now are able to be sold.

 

[New items can be stored in Premium Storage]

- Lebria Crest and Gerient's Blessing - Earring can be stored in Premium Storage.

- Premium Storage fee

  ▷ Lebria Crest (v1.01~3.05) :  2 Special Storage Coupon per 1 Crest

  ▷ Gereint's Blessing - Earring : 1 Special Storage Coupon per 1 Gereint's Blessing - Earring item

 

[Change to Rewards for Haildom of Labyrinth]

- Some rewards of Haildom of Labyrinth has been changed.

- Obtain rate for Ascension Cube is increased.

- Heroes now can obtain more Dragon Gem Fragment and Polished Garnet at once.

 

[New item is able to use Premium Storage.]

- Newly added Calypso Tier 3 equipment can be stored in Premium Storage.

- Premium Storage fee for Calypso Tier 3 Equipment: 3 Special Storage Coupons required per 1 equipment.

 

[Improvements in buff removal when entering balanced maps]

-When you enter balanced contents, the character will no longer look like he or she has been attacked suddenly.

 


Skill Balancing

1. Skill Balancing_PVE

# SWORDSMAN

| Luring Slice

- Skill Cooldown is decreased (22 sec to 20 sec)

 

#GLADIATOR

| Frenzied Charge EX

- Increased Skill Damage 

| Coup de Grace EX

- Skill Cooldown is increased (18 sec to 20 sec)

| Class Mastery

- Character's Attack increasing rate is decreased (18% to 15%)

| [Awakened Passive] Triple Slash

- Increased skill damage; based on the maximum level.

- Increased skill damage of 1st, 2nd, 4th and 5th (1853% to 2168%)

- Increased skill damage of 3rd (2316% to 2709%)

| [Awakened Passive] Forward Thrust

- Increased skill damage; based on the maximum level.

- Increased skill damage (2582% to 4319%).

| Hyper Drive

- Skill Cooldown is increased (18 sec to 20 sec)

- Increased skill damage (19700% to 23049%)

 

# LUNAR KNIGHT

| Halfmoon Slash

- Skill Cooldown is decreased by 6 sec

| Class Mastery II

- Decreased the character's ATK from 30% to 15%
- Halfmoon Slash no longer shares cooldown with Instant.

| Class Mastery III

- Skill Cooldown for [Impact Wave] is decrased by 4
After using [Impact Wave], you can follow up with [Crescent Cleave] to slam down after a jump to shoot 4 sword energies that are narrowly apart.
- Total number of hits doubled for each sword energy (4 hits -> 8 hits)

| [Awakened Passive] Moonlight Splitter

- Increased skill damage (150%)
Press [Regular Attack] button to link to [Awakened] Cyclone Slash

| Smash X

- Increased skill damage (22977% to 26883%)

 

# MERCENARY

| Flying Swing

- Increased skill damage (2828% to 2969%)

| Bombs Away

- Increased skill damage (22977% to 26883%)

| Taunting Howl

Duration of the effect that increases received damage has increased.
- 10 sec -> 20 sec

| Circle Swing

Attack Power has decreased.
- 2372% -> 2144%

 

# BARBARIAN

| Class Mastery

Attack Power increases by a less amount.
- 18% -> 15%

Increased Final Damage effect applied when Highlander is used has been reduced.
- 25% -> 20%

| Class Mastery II

Attack Power increases by a less amount.
- 22% -> 15%

 

# DESTROYER

| Provoke

- New provocation skill has been added.
- Cooldown : 10 sec
- Duration : 15 sec

| Empowering Howl

- Skill cooldown is decreased from 75 sec to 60 sec

| Punishing Swing

- Provocation effect is removed.

| Class Mastery

- Increase in Attack Power is adjusted (20% to 15%)

| Class Mastery II

- Increase in Attack Power is adjusted (20% to 15%)

| Class Mastery III

Increase in Attack Power is enhanced (400% to 700%)

| Assault Crash

- Attack Power has increased (16438% to 18092%)

| Crash Mode

- Attack Power is reduced.
  [Front Direction Button] ATK : 298% -> 263%
  [Regular Attack Button] ATK : 4165% ->3686%
  [Special Attack Button] ATK : 5950% ->5265%
  [Jump Button] ATK : 2975% -> 2633%

-Duration is reduced (25 sec to 15 sec)

| Flying Swing EX

Received damage is reduced by a higher amount.
- 70% -> 85%

Super Armour Defence Power has been greatly increased.

| Maelstrom Howl

Received damage is reduced by a higher amount.
- 70% -> 85%

Super Armour Defence Power has been greatly increased.

| Provoke

After provocation confirmation is applied, you can now move or use skills immediately.

| Crash Mode

Received damage is reduced by a higher amount.
- 70% -> 90%

Super Armour Defence Power has been greatly increased.

HP recovery rate has increased.
- Recovers 2% of HP every 2 seconds -> Recovers 3% of HP every 2 seconds

 

# Avenger

| Doom Blade

- Action speed has increased slightly

| Vengeance Storm

- Action speed has increased slightly

| Grave Slash

Attack Power based on max level has increased.
- Attack Power : 1991% -> 2787%

| Dark Stinger

Information on the increase in all received damage in transformed state has been added to the tooltip.
Attack Power based on max level has increased.
-  Attack Power : 2402%  ->  3363%

| Piercing Crescent

Shoots 3 sword energy consecutively without the need to enter [Normal Attack Button] when the skill is used.
[Aerial Blade] and [Fatal Impact] can be used anytime while in the air by entering [Special Attack Button] and [Jump Button].
Attack Power based on max level has increased.
-  Attack Power : 877%  ->  1403%

| Doom Blade

Attack Power based on max level has increased.
-  Attack Power : 3757%  ->  5259%

| Vengeance Storm

Attack Power based on max level has increased.
-  Attack Power : 3840%  ->  5376%

| Dark Mastery

Does not increase [STR] stat.

| Shadow Pact

Duration has increased.
- Duration : 60 sec -> 900 sec
Cooldown time is reduced.
- Cooldown time : 10 sec -> 5 sec

| Cataclysm

Attack Power based on max level has increased.
-  Attack Power : 826%  ->  2891%

| Death Knell

Rises immediately when used in midair.
Final attack is used automatically when fully charged.

 

 

# DARK AVENGER

| Fatal Impact

Attack Power based on max level has increased.
-  Attack Power : 4355%  ->  6097%

| [Nightmare] Fatal Impact

Improvements have been made to the area of pulling enemies while charging in the air.

| Class Mastery I

Strength increases.
- STR increases by 50%

| Class Mastery II

Changes have been made to the increase in own Attack Power.
- Own ATK increases by 30% -> increases by 15%
When [Step Blade] hits enemies accurately, cooldown of [Soul Cutter] Instant is recovered immediately.

 

# ACROBAT

| Spiral Kick

- Attack Power has increased (1507% to 1657%)

| Eagle Dive

- Attack Power has increased (2514% to 2765%)
  Regular Attack Button can be used to follow up aerial attack skills except Spiral Kick, Spirit Fire, and Circle Shot.

| Blooming Kick

- Attack Power has increased (3084% to 3393%)

| Cyclone Kick

- Attack Power has increased (4508% to 4959%)

| Airwalk

- Attack confirmation is enhanced.
- Radius : 0.5m -> 1m
 Can be used to follow up aerial attack skills except Spiral Kick and Circle Shot.

| Falling Star

- Cooldown time has increased (90 sec to 125 sec)

 

# WINDWALKER

| Show Time!

Increase in Falling Star’s Attack Power due to [Enhancement] is reduced.
- 200% of Falling Star’s ATK -> 150% of Falling Star’s ATK

| Rising Storm

Attack Power has increased.
- 6202% -> 6823%

| Spiral Kick

Increase in Attack Power is enhanced. (From 30% to 50%)
Entering [Normal Attack Button] to activate additional attack has been changed to entering [Jump Button].
Inability to use Spirit Fire during first dash when Spiral Kick EX is acquired after applying Wind Walker awakening has been fixed.

| Eagle Dive

Increase in Attack Power is enhanced. (From 30% to 50%)

| Blooming Kick EX

Increase in Attack Power is enhanced.
- 30% -> 50%
Debuff duration increases.
- 10 sec -> 20 sec
[Spiral Kick] can be used by entering [Special Attack Button] after using the skill.

| Cyclone Kick EX

Increase in Attack Power is enhanced.
- 30% -> 50%
Increase in action speed is enhanced.
- 30% -> 50%
[Spiral Kick] can be used by entering [Special Attack Button] after using the skill.

| Class Mastery

Falling Star’s cooldown recovery is enhanced.
- 20 sec -> 30 sec

| Class Mastery III

Value of enhancement effect for aerial follow up skills is changed.
- 20% -> 15%

| Flash Kick

Height of ascending into the air has slightly increased.
Number of Currents for each hit has increased.
- 1 Current -> 3 Currents

| [Awakened Passive] Ride Current

Whenever Current skill is used, 1% of Max HP is recovered.
[Awakened] Eagle Dive effect has changed.
Due to changes in the attack power of Current Enhancement target skills, Attack Power after enhancement has been changed.
- Rising Storm : 20% additional increase in Attack Power
- Swift Attack : Increased Attack Power : 50% -> 70%

| [Awakened Passive] Spiral Kick

Skill has been removed.

| [Awakened Passive] Falling Star

Skill has been added.
Falling Star’s Attack Power increases by 30%.
Duration of skill restriction during Falling Star’s final action is reduced.
Falling Star’s invulnerable duration is increased.

| [Awakened Passive] Show Time!

Increase in Current recovery : 8 Currents -> 4 Currents

| [Awakened Passive] Wind or Recovery

Skill has been removed.

| [Awakened Passive] Air Pounce

New skill
3 [Currents] are created when Air Pounce hits enemies.
Air Pounce is enhanced at 20% rate when certain skills are used. Attack Power increases by 400% for enhanced Air Pounce and enhancement effect disappears when skill is used.
- Enhancement duration : 3 sec
- Enhanced attack confirmation

 

# HUNTER

| Hunter's Eye

Duration has increased.
- Duration : 180 sec -> 900 sec
Cooldown time is reduced.
- Cooldown time : 30 sec -> 5 sec
Increase in INT and Magic ATK have changed.

| Spiral Bolt

You can now rotate the camera freely before shooting arrows.
The duration for using the skill and entering direction key has increased.

| Arrow Storm

Total number of hits for [Shrapnel] has changed.
- 8 hits -> 2 hits (no changes in total Attack Power)
[Tracking] now deals the same damage as [Shrapnel].
Attack Power based on maximum level has increased.
- ATK per [Shrapnel] hit : 4080% -> 3264%
- ATK per [Tracking] hit : 1632% -> 1306%

| Trap Master

Number of traps acquired has changed.
- 10 traps -> 9 traps

| Trapper

It has been changed to throw 3 traps at once and uses 3 at a time too.
[Freeze Trap]’s freeze duration is now shown on the tooltip.

 

# SILVER HUNTER

| Swift Evasion

MP consumption has been removed.

| Class Mastery I

Intellect increases.
- INT increases by 50%

| Class Mastery II

Changes have been made to the increase in own Attack Power.
-Increase in own Attack Power : 35% -> 15%
Tornado Shot Instant does not share cooldown.

| Class Mastery III

The duration of increased damage for [Tornado Shot] and [Holy Skill] after using [Magic Arrow] has increased.
- 3 sec -> 10 sec

 

# PYROMANCER

| Inferno

Cooldown reduction (16 sec -> 15 sec)

| Phoenix Strike

Debuff duration has increased.
- Duration : 10 sec -> 20 sec
Cooldown is reduced.
- Cooldown : 18 sec -> 15 sec

| Inferno EX

Attack Power has increased.
- Inferno ATK : 60% increase -> 100% increase
- Additional Hit ATK : 40% increase -> 60% increase
Debuff duration has increased.
- Duration : 10 sec -> 20 sec
You can now use other skills while casting Inferno.

| Magna Ball

Explodes magma balls on the spot with [Special Attack Button] and deals all damage immediately.

| Class Mastery III

Does not increase Fire Burst’s cooldown.

| [Awakened Passive] Fire Wall

Increase in Fire Wall’s Attack Power has changed.
- Increase in ATK : 60% -> 35%
An attack has been added that uses the old Fire Wall action when Special Attack Button is entered.
-Additional Hit ATK : [Awakened] 80% of Fire Wall’s ATK

Super Armour ATK is reduced.

| [Awakened Passive] Fever Mastery

Skills that acquire [Fever] Points have changed.
- [ Fire Wall ], [ Ignite ] -> [ Inferno ], [ Phoenix Stike ], [ Ignite ]
Chances of acquiring [Fever] Points have changed.
- Chances of acquiring [Fever] Points : 50% -> 35%
When you acquire [Fever] Points, cooldown of [Summon Meteor] is recovered by 30%.
Changes have been made to skills enhanced in [Fever] state.
-[ Enhanced Summon Meteor ], [ Enhanced Flame Burst ] -> [ Enhanced Flame Burst ]

| [Awakened Passive] Fire Mastery

Increase in Fire Attribute ATK has changed.
- Increase in Fire Attribute ATK : 20% -> 15%

| Summon Meteor

It has been changed to summon 3 meteors.
Attack Power has changed.
- Attack Power for each meteor : 6360% -> 5724%
- Heat Attack Power : 1908% -> 2290%
You can now use other skills during the time frame after summoning meteor.

| Flame Burst

Attack Power has changed.
-  Attack Power : 6720%  ->  4509%

| Enhanced Flame Burst

Cooldown is removed.

| [Awakened] Fire Wall

Number of hits has increased.
-1 hit -> 4 hit (Total Attack Power remains unchanged.)

 

# War Mage

| Arcane Overdrive

Increase in Attack Power has changed.
-Increase in own ATK : 16% -> 15%

| Linear Ray

Total number of hits for each charging level is increased. (Attack Power remains unchanged.)
Level 1 : 5 hits -> 8 hits
Level 2 : 5 hits -> 10 hitsLinear Ray’s cooldown time is reduced.
- Linear Ray’s cooldown time is reduced by 5 seconds

| Force Mirror

You can now use other skills slightly faster after using Force Mirror EX.

| Class Mastery III

Action of Laser Cutter that is used after Shockwave has been simplified.

| Laser Ray

When you hold [Normal Attack Button] while casting the skill, enhanced laser and laser in an arc are fired and you can stop shooting laser by releasing the button.
Uses additional [Laser Energy] when enhanced.
Attack Power has changed.
-Attack Power : 520% -> 340%
-Uses 8 [Laser Energy] per second when enhanced.
Attack Power of the laser created in enhancement is the same as Laser Ray’s Attack Power.

| Energy Blast

Effect has been changed to match War Mage’s other skills.
Cooldown time is shortened.
-Cooldown time : 25 sec -> 15 sec
Changes have been made to stop using [Laser Energy].
[Linear Ray EX] that has been fully charged can be used after evading to the back.
Can be used in the midst of using Laser Ray.
Delay has been reduced when no hits occur because there are no enemies around.
Attack Power has changed.
-ATK : 7100% -> 2800%

| [Awakened] Beam Tempest

Other skills can now be used while casting the skill.

| [Awakened Passive] Laser Cutter

Changes have been made to stop using [Laser Energy].
Laser Cutter’s cooldown is reduced by 5 seconds.
Does not increase Laser Cutter’s Attack Power.
When Laser Cutter is used, Laser Ray’s Attack Power increases.
- Laser Ray’s ATK increases by 20%, Duration : 10 sec

| [Awakened Passive] Fast Forward

Changes have been made to Fast Forward’s cooldown reduction.
- Fast Forward’s cooldown : 60 sec -> 90 sec
When Fast Forward is used, you will get [Force Shield] regardless of current cooldown status.

| [Awakened Passive] Beam Tempest

When [Laser Energy] is full, Beam Tempest’s cooldown is reduced by 20%.

| [Awakened Passive] Nine Tail Laser

Changes have been made to the number of cooldowns saved.
- 3 times -> 2 times

 

# MARA

| Void Coil

Super Armour ATK is reduced.

* Developer's Comments : [Contract] Void Coil’s rampant shooting has lower attack power to deal 50% of normal Void Coil’s damage but number of shots have also been decreased to a quarter so it did not match Cleaving’s attack power. Thus, Void Coil will go through an overall adjustment. Attack power increases for Contract’s consecutive shooting so basic attack power has been reduced.
Attack Power has decreased.
 - ATK : 820% -> 475%
Following the above Attack Power, [Contract] Void Coil and [Enhanced][Contract] Void Coil will also be affected.

| Ripping

Cooldown is stacked and saved 2 times.

| Cleaving

Attack Power has increased.
 - ATK : 2260% -> 2300%
Following the above Attack Power, [Contract] Cleaving and [Enhanced][Contract] Cleaving will also be affected.

| Shadow Shell

Action speed has increased slightly.

| Entomb

Action speed has increased slightly.

| Black Strike

Action speed after transformation has increased slightly.

| Smoke Storm

Action speed before transformation has increased slightly.

| [Contract] Void Coil

* Developer's Comments : Attack Power which was one-eighth of normal Void Coil’s ATK has been changed to half of normal Void Coil’s ATK.
Instead of the Attack Power being halved, the number of shots is doubled.

| Complete Darkness

Attribute ATK increases by a less amount.
- Increase in Attribute ATK : 20% -> 10%

| Deadly Smoke

Attack Power and shooting distance have increased.
 - ATK : 8100% -> 24000%

| Class Mastery II

When main skills hit enemies, Deadly Smoke and Entomb’s cooldown recovery is reduced.
 - Cooldown time recovery : 5 sec -> 3 sec

| Entropy (A)

Skill has been restructured.
- When Black Strike hits enemies accurately after transformation, you will become invulnerable for a short while.

| Entropy (B)

Skill has been restructured.
- When Haze hits enemies accurately, cooldown of Black Strike after transformation is recovered.

 

# BLACK MARA

| Black Mara

Attack Power is reduced and the distance of shockwaves to the front has increased for dashing transformation.
 - ATK : 7900% -> 5000%
Does not take damage while transforming.
Shockwave will be created even when enemies are not hit during dash transformation.
Contract follow up’s continuous shooting speed has become a little faster.

 

# PRIEST

| Detonate

Attack Power has decreased.
- 5036% -> 4433%

 

# PALADIN

| Divine Judgement

Enemies hit are no longer launched into the air.

| Provoke

Skill has been removed.

 

# CLERIC

| Redemption Aura

Duration has increased.
- 300 sec -> 900 sec

 

# GUARDIAN

| Provoke

Skill has been added.
Reduction in Critical is removed.
Skill level is fixed to level 1.
- Cooldown time : 10 sec
- Provoke duration : 15 sec

| Stance of Faith EX

HP is recovered even when you fail to block attack at the right timing.
- HP recovered by 3%
The amount of HP recovered for successfully timed defence is reduced.
- HP recovered by 10% -> HP recovered by 5%
Sliding Step can be used before the action is completed when defence is successful.

| Divine Punishment EX

Duration is reduced.
- 900 sec -> 90 sec

| Divine Barrier

Cooldown time is shortened.
- 75 sec -> 60 sec

| Overwhelm

Attack Power is reduced.
- 12138% -> 10924%

 

# SAINT

| Immortality

Immortality’s effect is changed.
- Immediately makes allies invulnerable when used.
- Some of named monsters’ attacks cannot be blocked.
- Duration : 3 sec

| Great Heal

HP recovery rate is increased.
- 30% -> 35%

| Cure Relic

Changes have been made to cooldown time reduction effect.
- 45 sec reduction -> 55 sec reduction

| [Awakened Passive] Holy Burst

An effect is added that reduces Cure Relic’s cooldown.
- Cooldown time reduced by 5 seconds

 

# INQUISITOR

| Inquisition

Electrocution no longer spreads and only deals damage.

| Class Mastery II

Light Attribute Attack Power increases by a less amount.
- 25% -> 15%

| Judgement Spear

Attack Power has decreased.
- 1702% -> 1617%

| Lightning Storm

Attack Power has decreased.
- 1009% -> 958%

 

# HERETIC/ ARC HERETIC

| Execute

Cooldown is reduced.
- Cooldown : 10 sec -> 8 sec

| Evil Hand

Debuff duration has increased.
- Duration : 10 sec -> 20 sec

| Carnage

Skill damage has been changed.
- 1306% -> 1077%

| [Nightmare] Carnage

Attack area has incresed by about 10%.

| Death Gate

Skill damage has been changed.
- 4850% / 12125% -> 4375% / 10938%

| Brutal Soul

Buff duration has changed.
- Duration : 180 sec -> 900 sec

| Deadly Blow

Confirmation and dash distance have increased.

| Pain to Gain

Cooldown time has changed.
- Cooldown time : 30 sec -> 60 sec

| Devastation, [Nightmare] Devastation

Specs and motion have changed.
- Action has been much simplified so increase in action speed in [Nightmare] state has been removed.
- One crack is created to attack enemies when the skill is used and it has been changed to attack one more time when [Normal Attack Button] is entered additionally.
- Skill damage has been changed.
- Crack damage before and after transformation have become the same.
- After an additional entry after transformation, you can enter [Normal Attack Button] one more time to use a third attack that makes dark pillar of fire shoot up.
- Last dark pillar of fire deals 120% of crack’s damage.
- 30 [Nightmare Forces] are used when the skill is used.
- 30 [Nightmare Forces] are used only when additional attack hits enemies accurately.

| Land Corruption

Corrupted area and duration have increased.
(Duration : 8 sec -> 10 sec)

| Evil Stain

Effect has changed.
- STR increased by 0.5% for each [Nightmare Force]  -> 1 Nightmare Force created every 2 seconds

| Sawblade

It has been changed to advance a little more and spin after hitting an enemy.

| Class Mastery

Some effects have changed.
- 1 Nightmare Force created every 2 seconds -> STR increased by 50%

| Class Mastery III

[Divine Combo]’s damage increases by a higher amount.
-  700% increase -> 1900% increase
It has been changed to reduce [Divine Combo]’s cooldown more.
- 3 sec reduction -> 5 sec reduction

 

# TINKERER

| Air Shot

[Cannon Skill] mode is removed.

 

# ENGINEER

| Chemical Grenade

All Attribute Resistance debuff duration has increased.
17 sec -> 20 sec
Regardless of the skill level, debuff duration has been standardised to 20 seconds.

| Mechanic Mode

Changes have been made to the passive effect that increases Attack Power.
30% -> 15%

 

# SHOOTING STAR

| Splash

Attack Power has decreased.
- 869% -> 428%

| Class Mastery

Interval of acquiring ammunition has been reduced.
- 4 sec -> 3 sec

| Class Mastery III

An effect has been added that reduces Quick Shot’s cooldown.
- Quick Shot’s cooldown time reduced by 3 seconds

 

# GEAR MASTER

| Chain Saw Tower

Attack Power has decreased.
3930% -> 2479%

| Gigaton Quack

All received damage debuff duration has increased.
10 sec -> 20 sec

| Class Mastery II

Changes have been made to the passive effect that increases own Attack Power.
25% -> 15%

| Class Mastery III

Air Shot’s cooldown time has increased.
2 sec -> 12 sec

 

# ADEPT

| Super Slop Cocktail

After using the skill, you can enter [Normal Attack Button] to use [Coolant].
Cooldown time is shortened.
19 sec -> 14 sec

Attack Power has increased.
1067% -> 1492%

| Ice Beam

Attack Power has increased.
3137% -> 6022%

| Class Mastery II

Attack Power has increased.
18% -> 20%

| Elemental Flair

Less Bubbles are required.
9 Bubbles -> 7 Bubbles
Cooldown is reduced.
40 sec -> 30 sec
Has 20% chance of initialising [Elemental Flair]’s cooldown when the skill is used.

| [Awakened Passive] Arctic Squish

Arctic Squish’s duration has been reduced.
24 sec -> 18 sec

| [Awakened Passive] Magma Jump

Abnormally high Super Armour Attack Power has been fixed.

 

# ALCHEMIST

| Volcano Punch

Attack Power has increased.
946% -> 1775%

| Frosty Fist

Attack Power has increased.
931% -> 1895%

| Coolant

After using the skill, you can enter [Normal Attack Button] to use [Super Slop Cocktail].

| Ground Zero

Attack Power has increased.
2339% -> 3458%

 

# MECHANIC

| Flick

Improvements have been made to the delay after using the skill and the delay motion can be cancelled with [Tumble].

| Singularity

Improvements have been made to the delay after using the skill.
Plasma Bomb’s Attack Power has decreased.
2645% -> 1689%
Plasma Balls’s explosion Attack Power has decreased.
10000% -> 6385%

| Atomic Blade

Attack Power has decreased.
2640% -> 1859%
With the reduction of Atomic Blade’s Attack Power, Attack Power of [Enhanced] Atomic Blade and Ray: Atomic Blade have also been reduced.

| [Enhanced] Atomic Blade

Attack Power has decreased.
3432% -> 2416%

| Ray: Atomic Blade

Attack Power has decreased.
7720% -> 5577%
Sword Energy ATK : 1930% -> 1394%

| Satellite Beam

Hit range has increased by 20%.
Target location cannot be selected anymore for cannon and it has been changed to be fixed at a location in front.
Attack Power has decreased.
39100% -> 21100%

 

# RAY MECHANIC

| [Ride] Bombardment

The time frame for cancelling the motion after cannon attack in midair with [Ride] Crash Charge has become longer. The time frame for cancelling the motion after cannon attack on the ground with [Tumble] has become longer.

| [Ride] Mecha Laser

Laser charging is done faster.
Attack Power has decreased.
23215% -> 16103%

| [Ride] Dash

The time frame for cancelling the motion after hitting the ground with [Normal Attack Button] has become longer.

| [Ride] Whirlwind

Motion after spin attack until hitting the floor has become faster.

| [Ride] Power Punch

Attack Power has decreased.
65100% -> 35100%

 

# ORACLE ELDER

| Flash Tempest

Number of hits has been reduced.

 

# DARK SUMMONER

| Hands of Vengeance EX

Critical Resistance reduction debuff lasts longer.
- 10 sec -> 15 sec

| Shadow Euphoria

[Phantom Claw EX Advent] has been added to the list of skills that recover HP.

| Chaos

Cooldown time is shortened.
- Cooldown time : 27 sec -> 25 sec

| Class Mastery

When [Shadow Euphoria] is used, you will immediately get 20 [Summoning Energy].
[Ascending Phantom] and [Shattering Hand] were missing in the main skills in tooltip so they have been added.

| [Awakened] Rampage Claw

The time frame for entering additional hit has increased a little.

| Ascending Phantom

Distance of evading backwards has become shorter.

| Shattering Hand

When used in midair, area for attack confirmation has moved more to the front and has become larger.

 

# ASSASSIN

| Raid

Additional damage for Critical : 15% -> 10%
* Developer's Comments : With the possibility of configuring Critical Damage, 15% additional damage for Critical was more powerful than expected so we have lowered the weightage.

 

# SHINOBI

| Barrage

Super Armour ATK is reduced.

| Iron Applause

Duration of the debuff that reduces enemies’ Critical Resistance by 20% has increased.
10 sec -> 20 sec

 

# REAPER

| Barrage EX

Super Armour ATK is reduced.

| Artful Chaser

Super Armour ATK is reduced.

| Blade Runner EX

Debuff duration has increased.
11 sec -> 20 sec
Additional hit's Attack Power has increased.
30% -> 50%

| Shinobi Drop EX

Attack Power has increased.
30% -> 50%

| Beast Swipe

Attack Power has increased.
3478% -> 6856%

 

# RAVEN

| Umbra

Attack Power has decreased.
2956% -> 1528%

| Dead Fall

Attack Power has increased.
4691% -> 6367%
Cooldown time is reduced.
15 sec -> 13 sec

| Chain Punisher

Duration has increased for the debuff that increases all received damage by 20%.
15 sec -> 20 sec

| Guillotine Cross

Attack Power has decreased.
17261% -> 12074%
Now 10 [Steal] effects can be used.
105% additional damage when 10 [Steal] effects are used

| [Awakened Passive] Assassinate

Attack Power has increased.
900% -> 1100%
[Awakened] Excess Chain is now activated when the skill is used not when Deadfall hits enemies.

 

# TAOIST

| Dark Line

Cooldown is no longer saved.
Attack Power : 2701% -> 3533%
Cooldown time : 27 sec->22 sec

| Dark Conviction

Attack Power has decreased.
3128% -> 1614%

| Summon Shadow

Cooldown time has increased.
30 sec -> 50 sec

 

# LIGHT BRINGER

| Miraculous Chakra

HP recovery rate is increased.
- 30% -> 35%

| Energetic Chakra EX

Heal’s activation cycle is changed.
- 2 sec -> 3 sec
Heal duration increases.
- 10 sec -> 15 sec

 

# ABYSS WALKER

| Dark Line EX

Changes have been made to cooldown time reduction effect.
7 sec -> 5 sec

| [Awakened Passive] Dark Line

Attack Power has decreased.
100% -> 50%

| [Awakened Passive] Illusion Strike

Changes have been made to allow another rampant shots with any direction key.
50% increase in Attack Power has been added.

| [Awakened Passive] Summon Shadow

Shadow Focus’s Attack Power is increased in absorption state.
100% -> 200%
Illusion Strike’s Attack Power is increased in absorption state.
ATK increased by 100%
When Shadow Focus hits enemies accurately, [Awakened] Illusion Strike’s cooldown is reduced by 5 seconds.
Changes have been made to allow clone absorption even when [Back] key is entered right after the skill is used.

| Abyss Claw

Cooldown time is shortened.
28 sec->22 sec

| Nightfall

Attack Power has increased.
116% -> 180%

| Night Burst EX

20% additional Attribute Resistance reduction effect has been added that lasts for 20 seconds.
First hit has been changed to be more powerful. (No changes in total damage)

| Class Mastery I

Dark Attribute Attack Power has increased.
20% -> 30%

| Class Mastery II

[Awakened] Dark Line Instant effect is applied on [Dark Line EX Instant].
It has been changed to the clone using [Dark Line Instant] instead.
When [Chakra Illusion] hits enemies, [Dark Line]’s cooldown is reduced by 5 seconds.

 

# LENCEA

| Headbutt

Travelled distance is reduced and paralyse duration is increased.

| Harmonize

Duration has increased.
- 300 sec -> 900 sec

 

# LANCER

| Spinning Takedown

Attack Power has decreased.
- 2761% -> 2495%

| Piercing Spike

Attack Power has increased.
- 1006% -> 1218%

| Twirl Trance

Attack Power has increased.
- 2730% -> 3276%

 

# DRAGOON

| Spinning Takedown

Ultimate Spinning Takedown’s increase in Attack Power has been reduced.
- 10% lower than previous amount

| Class Mastery II

Attack Power increases by a less amount.
- 25%->15%

 

# VALKYRIE

| Vengeance from Above

Attack Power has increased.
- 7994% -> 8793%

| Class Mastery

Attack Power increases by a less amount.
- Aerial : 30% -> 20%

| Class Mastery II

Light Attribute Attack Power increases by a less amount.
- 25% -> 20%

 

# PATRONA

| Exploding Palm

Attack Power has decreased.
- 5568% -> 4771%

 

# RUINA

| Class Mastery

Attack Power increases by a less amount.
- 20% -> 15%

| Class Mastery II

Attack Power increases by a less amount.
- 20% -> 15%

| Rock Fist

Attack Power has decreased.
- 2240% -> 2016%

| Beast Rush

Attack Power has decreased.
- 21840% -> 20466%

 

# DEFENSIO

| Provoke

New provocation skill has been added.
- Cooldown time : 10 sec
- Duration : 15 sec

| Taunting Blow

Provocation effect is removed.

| Taunting Blow EX

Provocation effect is removed.

| [Awakened Passive] Taunting Blow

Provocation effect is removed.

| [Awakened] Taunting Blow

Provocation effect is removed.

| [Awakened Passive] Overclock

An effect that recovers own HP for a period of time is added when Overclock is used.
- Recovers 1% of HP every 2 seconds
- Duration : 25 sec
Overclock’s cooldown is reduced when the skill is acquired.
- 75 sec -> 60 sec

 


2. Skill Balancing_PVP

# SWORDSMAN

| Cyclone Slash

Cooldown time has increased.
 - Cooldown time : 13 sec -> 24 sec

# GLADIATOR

| Frenzied Charge

Attack Power has decreased.
 - ATK : 916% -> 672%

| Hyper Drive

Attack Power is reduced and cooldown time has increased.
 - Attack Power : 1100% -> 650%
 - Cooldown time : 18 sec -> 60 sec

| [Awakened Passive] Triple Slash

Enhanced Triple Slash no longer increases Super Armour Defence Power for every action. Super Armour is enhanced for first attack action.

| Side Dodge

Cooldown time has increased.
 - Cooldown time : 15 sec -> 25 sec

 

# LUNAR KNIGHT

| [Awakened Passive] Cyclone Slash

Cooldown is reduced more.
 - Reduction in cooldown time :  2 sec -> 3 sec

| [Awakened Passive] Moonlight Splitter

Now you can use [Normal Attack Button]  to follow up with [Awakened] Cyclone Slash.

| Smash X

Attack Power has decreased.
 - ATK : 1660% -> 1060%

| Moon Blader

Cooldown time has increased.
 - Cooldown time : 50 sec -> 70 sec

 

# MERCENARY

| Resentment

* Developer's Comments : Currently, defence power is high enough without passive skill in PVP so the power of this ability has been minimized.
Received damage is reduced by a less amount.
 - Reduction in received damage : 5% -> 1%

| Roll Attack

Attack Power has decreased.
 - ATK : 1237% -> 555%

| Whirlwind

Attack Power has decreased.
 - ATK : 1119% -> 508%

 

# BARBARIAN

| Overtaker

Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec

 

# DESTROYER

| Maelstrom Howl

Attack Power and Super Armour ATK are reduced.
 - ATK : 912% -> 587%

| Assault Crash

Attack Power is reduced and cooldown time has increased.
 - Attack Power : 2000% -> 1200%
 - Cooldown time : 22 sec -> 60 sec

| Provoke

This is a new provocation skill.
- Cooldown time : 30 sec
- Provoke duration : 5 sec

 

# AVENGER

| Doom Blade

Action speed has increased slightly.

| Vengeance Storm

Action speed has increased slightly.

| Dark Stinger

Information on the increase in all received damage in transformed state has been added to the tooltip.

| Piercing Crescent

Shoots 3 sword energy consecutively without the need to enter [Normal Attack Button] when the skill is used.
[Aerial Blade] and [Fatal Impact] can be used anytime while in the air by entering [Special Attack Button] and [Jump Button].

| Dark Mastery

Does not increase [STR] stat.

| Death Knell

Rises immediately when used in midair.
Final attack is used automatically when fully charged.

 

# DARK AVENGER

| [Nightmare] Fatal Impact

Improvements have been made to the area of pulling enemies while charging in the air.

| Class Mastery I

Strength increases.
- STR increases by 15%

 

# SNIPER

| Sliding Shot

Cooldown time has increased.
 - Cooldown time : 20 sec -> 25 sec

| Siege Stance

Cooldown is shortened.
 -  Cooldown : 50 sec -> 40 sec

 

# WARDEN

| Cannonade

Cooldown time has increased.
 - Cooldown time : 32 sec -> 60 sec

| Cyclone Harpoon

Cooldown time has increased.
 - Cooldown time : 23 sec -> 25 sec

| Fatal Guided Shot

Attack Power has decreased.
 - 200% of Tracking Arrows -> 50% of Tracking Arrows

 

# ACROBAT

| Eagle Dive

Normal Attack Button can be used to follow up aerial attack skills except Spiral Kick, Spirit Fire, and Circle Shot.

| Airwalk

Can be used to follow up aerial attack skills except Spiral Kick and Circle Shot.
Attack confirmation is enhanced.
- Radius : 0.5 m -> 1 m

 

# TEMPEST

| Punch Smash

Attack Power and cooldown time have increased.
 - Attack Power : 243% -> 583%
 - Cooldown time : 25 sec -> 60 sec

| Hurricane Uppercut

Cooldown time has increased.
 - Cooldown time : 28 sec -> 35 sec

 

# WIND WALKER

| Swift Attack

Cooldown time has increased.
 - Cooldown time : 35 sec -> 60 sec

| Flash Kick

Cooldown time has increased.
 - Cooldown time : 12 sec -> 25 sec
Height of ascending into the air has slightly increased.

| Rising Storm

Super Armour ATK is reduced.

| Spiral Kick EX

Entering [Normal Attack Button] to activate additional attack has been changed to entering [Jump Button].
Inability to use Spirit Fire during first dash when Spiral Kick EX is acquired after applying Wind Walker awakening has been fixed.

| Blooming Kick EX

[Spiral Kick EX] can be used by entering [Special Attack Button] after using the skill.

| Cyclone Kick EX

[Spiral Kick EX] can be used by entering [Special Attack Button] after using the skill.

| [Awakened Passive] Ride Current

[Awakened] Eagle Dive effect has changed.

| [Awakened Passive] Spiral Kick

Skill has been removed.

| [Awakened Passive] Falling Star

Skill has been added.
Falling Star’s Attack Power increases by 10%.
Duration of skill restriction during Falling Star’s final action is reduced.

| [Awakened Passive] Wind of Recovery

Skill has been removed.

| [Awakened Passive] Airwalk

Skill has been added.
1 [Current] is created when Airwalk hits enemies.

 

# HUNTER

| Monkey Roll

Cooldown time has increased.
 -  Cooldown : 10 sec -> 15 sec

| Spiral Bolt

Attack Power has decreased.
 - ATK : 665% -> 439%
You can now rotate the camera freely before shooting arrows.
The duration for using the skill and entering direction key has increased.

| Deluge Bolt

Attack Power has decreased.
 - Attack Power: 177% -> 108%

| Arrow Storm

Total number of hits for [Shrapnel] has changed.
- 8 hits -> 2 hits (no changes in total Attack Power)
[Tracking] now deals the same damage as [Shrapnel].

| Trapper

[Freeze Trap]’s freeze duration is now shown on the tooltip.

 

# SILVER HUNTER

| Swift Evasion

Attack Power has decreased.
 - ATK : 800% -> 400%
MP consumption has been removed.

 

# ELEMENTALIST

| Chilling Mist

Attack Power has decreased.
 - Attack Power: 1299% -> 759%

 

# PYROMANCER

| Magna Ball

Attack Power has decreased.
 - ATK : 1146% -> 623%

| Summon Meteor

Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec

| Flame Burst

Attack Power is reduced and cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec
 - Attack Power : 1200% -> 550%

| Summon Meteor

It has been changed to summon 3 meteors.
You can now use other skills during the time frame after summoning meteor.

| Enhanced Flame Burst

Cooldown is removed.

| Inferno EX

You can now use other skills while casting Inferno.

| Magna Ball EX

Explodes magma balls on the spot with [Special Attack Button] and deals all damage immediately.

| [Awakened Passive] Fire Wall

An attack has been added that uses the old Fire Wall action when Special Attack Button is entered.
-Additional Hit ATK : [Awakened] 80% of Fire Wall’s ATK

| [Awakened Passive] Fever Mastery

Skills that acquire [Fever] Points have changed.
- [ Fire Wall ], [ Ignition ] -> [ Inferno ], [ Phoenix Storm ], [ Ignition ]
When you acquire [Fever] Points, cooldown of [Summon Meteor] is recovered by 30%.
Changes have been made to skills enhanced in [Fever] state.
-[ Enhanced Summon Meteor ], [ Enhanced Flame Burst ] -> [ Enhanced Flame Burst ]

| [Awakened Passive] Fire Wall

Super Armour ATK is reduced.

| [Awakened] Fire Wall

Number of hits has increased.
-1 hit -> 4 hit (Total Attack Power remains unchanged.)

 

# ICE WITCH

| Frost Chaos

Freeze rate and duration are reduced.
 - Freeze rate : 40%  ->  20%
 - Freeze duration : 4 sec ->2 sec

| Glacial Field

Cooldown time has increased.
- Cooldown time : 45 sec -> 90 sec

| Ice Cyclone

Cooldown time has increased.
- Cooldown time : 25 sec -> 60 sec

 

# MYSTIC

| Time Stop

Duration of weakening effect has been reduced and cooldown has increased.
 - Duration : 8 sec -> 4 sec
 - Cooldown time : 40 sec -> 60 sec

 

# WAR MAGE

| Force Mirror EX

You can now use other skills slightly faster after using Force Mirror EX.

| Energy Blast

Delay has been reduced when no hits occur because there are no enemies around.

| [Awakened] Beam Tempest

Other skills can now be used while casting the skill.

 

# CHAOS MAGE

| Gravity Rush

Cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec

| Focus Gravity

Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec

| Switch Gravity

Attack Power has decreased.
 - Attack Power: 954% -> 612%

 

# MARA

| Shadow Shell

Reduction in received damage, Super Armour, and duration have decreased.
 - Reduction in received damage : 40% -> 10%
 - Increase in Super Armour : 50% -> 20%
 - Duration : 20 sec -> 10 sec

Action speed has increased slightly.

| Void Coil

Super Armour ATK is reduced.

| Entomb

ction speed has increased slightly.

| Black Strike

Action speed after transformation has increased slightly.

| Smoke Storm

Action speed before transformation has increased slightly.

| Entropy (A)

Skill has been restructured.
- When Black Strike hits enemies accurately after transformation, you will become invulnerable for a short while.

| Entropy (B)

Skill has been restructured.
- When Haze hits enemies accurately, cooldown of Black Strike after transformation is recovered.

 

# BLACK MARA

| Smoke Storm

Super Armour Attack Power and Defence Power have been reduced.

| Black Mara

The distance of shockwaves to the front has increased for dashing transformation.
Does not take damage while transforming.
Shockwave will be created even when enemies are not hit during dash transformation.
Contract follow up’s continuous shooting speed has become a little faster.

 

# CLERIC

| Toughness

* Developer's Comments : Currently, defence power is high enough without passive skill in PVP so the power of this ability has been minimized.
Received damage is reduced by a less amount.
 - Reduction in received damage : 5% -> 1%

 

# PALADIN

| Heart of Glory

Duration has been reduced.
 - Duration : 15 sec -> 11 sec

| Divine Judgement

Enemies hit are no longer launched into the air.

| Provoke

Skill has been removed.

| Shield Charge

Cooldown time is reduced.
 - Cooldown time : 12 sec -> 20 sec

 

# GUARDIAN

| Falling Angel

Attack Power has been reduced and the duration and power of weakening effect have been reduced.
 - Attack Power : 981% -> 629%
 - Duration : 20 sec -> 10 sec
 - Attack Power : reduction 20% -> 5%

| Provoke

Skill has been added.
Reduction in Critical is removed.
Skill level is fixed to level 1.
- Cooldown time : 30 sec
- Provoke duration : 5 sec

| Stance of Faith EX

Sliding Step can be used before the action is completed when defence is successful.

| [Awakened] Divine Barrier

Protective shield’s durability has been changed from a fixed number to a percentage of HP.
-> 5% of HP
Cooldown time has increased.
-> 45 sec -> 75 sec

 

# CRUSADER

| Hammer Hand

Cooldown time has increased.
 - Cooldown time : 25 sec -> 60 sec

 

# SAINT

| Antiphona Pool

Cooldown time has increased.
 - Cooldown time : 30 sec -> 60 sec

| Blessed Sign

Cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec

| Blessed Sign

Attack Power has decreased.
192% -> 88%

 

# INQUISITOR

| Inquisition

Electrocution no longer spreads and only deals damage.

| Judgement Spear

Cooldown time has increased.
 - Cooldown time : 30 sec -> 60 sec

| Lightning Storm

Cooldown, electrocution rate, and Super Armour ATK have been reduced.
 - Cooldown time : 45 sec -> 60 sec
 - Electrocution rate : 30%  ->  10%

 

# HERETIC / ARC HERETIC

| Execute

Cooldown is reduced.
 - Cooldown : 11 sec -> 10 sec

| [Nightmare] Carnage

Attack area has incresed by about 10%.

| Deadly Blow

Confirmation and dash distance have increased.

| Devastation / [Nightmare] Devastation

Specs and motion have changed.
- Action has been much simplified so increase in action speed in [Nightmare] state has been removed.
- One crack is created to attack enemies when the skill is used and it has been changed to attack one more time when [Normal Attack Button] is entered additionally.
- Crack damage before and after transformation have become the same.
- After an additional entry after transformation, you can enter [Normal Attack Button] one more time to use a third attack that makes dark pillar of fire shoot up.
- Last dark pillar of fire deals 120% of crack’s damage.
- 30 [Nightmare Forces] are used when the skill is used.
- 30 [Nightmare Forces] are used only when additional attack hits enemies accurately.

| Land Corruption

Corrupted area and duration have increased.
(Duration : 8 sec -> 10 sec)

| Evil Stain

Effect has changed.
- 0.25% increase in STR for each [Nightmare Force] -> 1 Nightmare Force created every 2 seconds

| Sawblade

It has been changed to advance a little more and spin after hitting an enemy.

| Class Mastery

Some effects have changed.
- 1 Nightmare Force created every 2 seconds -> STR increased by 25%

 

# ARC HERETIC

| Savage Attack

Attack Power is reduced and transformation Attack Power increases by a less amount.
 - ATK : 1077% -> 807%
 - Increase in transformation ATK : 50% -> 30%

 

# TINKERER

| Yum-a-tron

Number of items created has been reduced.
 - Items created : 6 -> 3

 

# ENGINEER

| Quackum Crash

Number of maximum summoned objects has been reduced.
 - Maximum summon : 3 -> 2

| Alfredo Overdrive

Attack Power has decreased.
1244% -> 733%

 

# ADEPT

| Magma Jump

Abnormally high Super Armour Attack Power has been fixed.

Cooldown time has increased.
 - Cooldown time : 15 sec -> 25 sec

| [Awakened Passive] Ice Beam

The issue of view conversion restriction being removed has been fixed.

| Elemental Flair

Super Armour defence power has increased.

Attack Power has decreased.
 - ATK : 1740% -> 600%

 

# SHOOTING STAR

| Alfredo Drill

Attack Power is reduced and cooldown time has increased.
 - Attack Power : 2000% -> 1000%
 - Cooldown time : 30 sec -> 60 sec

| Summon Buster

Wrong value shown in the tooltip for Alfredo’s cannon has been fixed and Satellite Wall’s Attack Power has been reduced. Cooldown time has increased.
 - Satellite Wall’s Attack Power : 1500% -> 300%
 - Cooldown time : 35 sec -> 60 sec

 

# GEAR MASTER

| Mecha Cannon

Attack Power is reduced and cooldown time has increased.
 - Attack Power for 1 Quackum Crash : 600% -> 300%
 - Cooldown time : 50 sec -> 60 sec

| Quack Patrol

Silence duration has become shorter and the ability to remove buffs on enemies has been removed.
 - Silence duration : 3 sec -> 2 sec

| [Awakened Passive] Quackum Crash

The ability to increase maximum number of summons has been removed.

 

# ALCHEMIST

| Coolant

After using the skill, you can enter [Normal Attack Button] to use [Super Slop Cocktail].

 

# ADEPT

| Super Slop Cocktail

After using the skill, you can enter [Normal Attack Button] to use [Coolant].

 

# MECHANIC

| Flick

Improvements have been made to the delay after using the skill and the delay motion can be cancelled with [Tumble].

| Singularity

Improvements have been made to the delay after using the skill.

| Plasma Grenade

All received damage debuff duration has decreased.
Increase in all received damage : 20% -> 10%
Debuff duration : 20 sec -> 10 sec

| Generation Field

Attack Power of skills that can be used on the field increases by a less amount.
Dynamic Vulcan : 30% -> 10%
[Enhanced] Atomic Blade : 30% -> 10%

| Multi Ray Shot

Attack Power has decreased.
123% -> 50%

| Atomic Blade

Attack Power has decreased.
354% -> 237%
Attack Power increases by a less amount for Ray: Atomic Blade
300% -> 100%
With the reduction of Atomic Blade’s Attack Power, Attack Power of [Enhanced] Atomic Blade and Ray: Atomic Blade have also been reduced.

| [Enhanced] Atomic Blade

Attack Power has decreased.
460% -> 260%

| Ray: Atomic Blade

Attack Power has decreased.
862% -> 510%
Sword Energy ATK : 216% -> 64%

| Satellite Beam

Hit range has increased by 20%.
Target location cannot be selected anymore for cannon and it has been changed to be fixed at a location in front.

 

# RAY MECHANIC

| [Ride] Bombardment

The time frame for cancelling the motion after cannon attack in midair with [Ride] Crash Charge has become longer.The time frame for cancelling the motion after cannon attack on the ground with [Tumble] has become longer.

| [Ride] Mecha Laser

Attack Power has decreased.
1167% -> 674%

| [Ride] Dash

The time frame for cancelling the motion after hitting the ground with [Normal Attack Button] has become longer.

| [Ride] Whirlwind

Motion after spin attack until hitting the floor has become faster.

 

# PHYSICIAN

| Lovesick

Debuff duration has been reduced.
 - Duration : 6 sec -> 4 sec

| Poison Strike

Attack Power is reduced and cooldown time has increased.
 - Attack Power : 1350% -> 650%
 - Cooldown time : 35 sec -> 60 sec

 

# SCREAMER

| Ghost Gate

Attack Power has decreased.
 - ATK : 88% -> 62%

 

# DARK SUMMONER

| Ascending Phantom

Cooldown time has increased.
 - Cooldown time : 18 sec -> 25 sec

| Shattering Hand

Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec

| Chaos

Attack Power has decreased.
 - ATK : 787% -> 443%

| Phantom Claw EX

Attack Power increases by a less amount.
 - Increase in ATK : 50% -> 25%

Increase in Attack Power has changed.
- Phantom Claw’s ATK : 25% increase -> 15% increase

| Chain Claw EX

Additional hit's Attack Power has changed.
- Additional Hit ATK : 50% of Chain Claw -> 25% of Chain Claw
- ATK when Jump Button is entered : 150% of Chain Claw -> 125% of Chain Claw

| Hands of Vengeance EX

Increase in Attack Power has changed.
- Revenge Hand’s ATK increases by 30% -> increases by 15%

| Rampage Claw EX

Additional hit's Attack Power has changed.
- Additional hit ATK : 50% of Rampage Claw -> 25% of Rampage Claw

| Chaos EX

Increase in Attack Power has changed.
- Chaos’s ATK increases by 50% -> 25%

| [Awakened] Revenge Hand

Spirit Hand’s Attack Power has changed.
- Spirit Hand Attack Power : 30% -> 15%

| [Awakened] Rampage Claw

Additional hit’s damage has changed.
- Increase in additional hit damage : 50% -> 25%

| Shadow Euphoria

[Phantom Claw EX Advent] has been added to the list of skills that recover HP.

| Class Mastery

[Ascending Phantom] and [Shattering Hand] were missing in the main skills in tooltip so they have been added.

| [Awakened] Rampage Claw

The time frame for entering additional hit has increased a little.

| Ascending Phantom

Distance of evading backwards has become shorter.

| Shattering Hand

When used in midair, area for attack confirmation has moved more to the front and has become larger.

 

# SOUL EATER

| Soul Liberation

Cooldown has increased and Attack Power has decreased.
 - Attack Power : 185% -> 90%
 - Cooldown time : 40 sec -> 60 sec

| Soul Shriek

Ability to remove enhancement effects has been removed and Attack Power has decreased.
 - ATK : 1190% -> 754%

 

# DANCER

| Chakram Storm

Attack Power has decreased.
 - ATK : 763% -> 538%

| Windcall Twirl

Reduction in all received damage has been changed.
- All received damage : 18% reduction -> 5% reduction

| Illusion Dance

Reduction in all received damage has been changed.
- All received damage : 18% reduction -> 5% reduction

| Swivel Charge

Changes have been made to when invulnerability is applied.
- Invulnerable during hit confirmation -> Invulnerable right after the skill is used until 2-hit confirmation

| Bladeflip

Super Armour and Super Armour destruction power have been reduced.

| General Dawnblade

Attack Power based on max level has changed.
-  Attack Power : 1040%  ->  758%

 

# BLADE DANCER

| [Awakened Passive] Chakram Storm

An effect that increased number of hits has been removed.

| Grazing Rush

Cooldown time has increased.
 - Cooldown time : 25 sec -> 60 sec

| Swivel Charge Instant

Changes have been made to when invulnerability is applied.
- Invulnerable during hit confirmation -> Invulnerable right after the skill is used until 2-hit confirmation

| Bladeflip EX

Super Armour and Super Armour destruction power have been reduced.

| Blade Step

Attack Power has changed.
- ATK per hit : 52% -> 36%

 

# SPIRIT DANCER

| Acanthus

Cooldown time has increased.
 - Cooldown time : 32 sec -> 60 sec

Attack Power has increased.
-  Attack Power : 396%  ->  712%

| Crushing Hammer

Cooldown time has increased.
 - Cooldown time : 50 sec -> 60 sec

| [Awakened] Illusion Dance

Reduction in all received damage has been changed.
- All received damage : 18% reduction -> 5% reduction

 

# ORACLE

| Agility Aura

Action speed and movement speed have changed.
- Action and movement speed increased by 10% -> 5%

 

# ORACLE ELDER

| Flash Tempest

Attack Power has decreased. Number of hits has been reduced.
 - ATK : 965% -> 671%

| Oracle Elder Transformation

Transformation duration has changed.
- Transformation duration : 25 sec -> 15 sec

| Flash Tempest

Attack Power based on max level has changed.
-  Attack Power : 671%  ->  557%

 

# SHINOBI

| Dedicate Shadow

Recovery rate has been reduced and cooldown has increased.
 - Recovery rate : 3% -> 2%
 - Cooldown time : 45 sec -> 60 sec

| Barrage

Cooldown has increased and Super Armour Attack Power has decreased.
 - Cooldown time : 10 sec -> 15 sec

 

# REAPER

| Beast Swipe

Cooldown time has increased.
 - Cooldown time : 20 sec -> 60 sec

| Flame Dragnile

Cooldown time has increased.
 - Cooldown time : 24 sec -> 60 sec

| Barrage EX

Super Armour ATK is reduced.

 - Cooldown time : 10 sec -> 15 sec

| Artful Chaser

Cooldown has increased and Attack Power and Super Armour Defence Power are reduced.
 - Cooldown time : 20 sec -> 25 sec
 - Attack Power : 723% -> 567%

| [Awakened Passive] Burning Coal

Super Armour ATK is reduced.

| Ash

Attack Power has decreased by half.

 

# RAVEN

| Guillotine Cross

Cooldown time has increased.
 - Cooldown time : 25 sec -> 45 sec

 

# TAOIST

| Dark Line

Cooldown is no longer saved.
Attack Power : 727% -> 789%
Cooldown time : 30 sec ->20 sec

 

# LIGHT BRINGER

| Chakra Grip

Cooldown time has increased.
 - Cooldown time : 10 sec -> 60 sec

| Unseen Art

Attack Power is reduced and cooldown time has increased.
 - Attack Power : 814% -> 350%
 - Cooldown time : 35 sec -> 60 sec

| Sunshine Spark

Attack Power has decreased.
 - ATK : 857% -> 516%

| [Awakened Passive] Quantum Trance

Cooldown has been added.
 - Cooldown time : 20 sec

 

# ABYSS WALKER

| Dark Line EX

Attack Power increases by a less amount.
 - Increase in ATK : 30% -> 10%
Changes have been made to cooldown time reduction effect.
3 sec -> 5 sec

| [Awakened Passive] Dark Line

Increased Attack Power effect has been removed.

| [Awakened Passive] Illusion Strike

Changes have been made to allow another rampant shots with any direction key.

| [Awakened Passive] Summon Shadow

Changes have been made to allow clone absorption even when [Back] key is entered right after the skill is used.

| Abyss Claw

Cooldown time has increased.
 - Cooldown time : 28 sec -> 60 sec

| Killing Wave

Cooldown time has increased.
 - Cooldown time : 30 sec -> 60 sec

| Night Explosion EX

20% additional Attribute Resistance reduction effect has been added that lasts for 5 seconds.
First hit has been changed to be more powerful. (No changes in total damage)

 

# BLEED PHANTOM

| Bleed Phantom Transformation

Duration has been reduced.
 - Duration : 40 sec -> 15 sec

| Enhanced Bleed Phantom (B)

Changes have been made to the reduction in received damage.
 - Reduction in received damage : 10% -> 5%

| Vaporise

Cooldown time has increased.
 - Cooldown time : 12 sec -> 40 sec

 

# LENCEA

| Headbutt

Travelled distance is reduced and paralyse duration is increased.

 

# LANCER

| Stalwart Spirit

Cooldown time has changed.
 - Cooldown time : 15 sec -> 30 sec

| Martial Spirit

Cooldown time has changed.
 - Cooldown time : 15 sec -> 30 sec

| Erratic Power

Movement speed and action speed increase by a less amount.
 - Increase in speed : 10% -> 3%

| Double Somersault

Cooldown time has increased.
 - Cooldown time : 18 sec -> 24 sec

| Twirling Chop

Super Armour Attack Power is reduced.

 

# DRAGOON

| Evil Punisher

Number of items is reduced and you cannot get Justice in PVP.
 - Number of items : 6 -> 2
Cooldown time has increased.
 - 50 sec -> 60 sec

| Bifrost

Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec

 

# VALKYRIE

| Flag Shine

Cooldown time has increased.
 - Cooldown time : 25 sec -> 60 sec

| Angelic Spear

Cooldown time has increased.
 - Cooldown time : 50 sec -> 60 sec

| Dance of Light

Cooldown time has increased.
 - Cooldown time : 5 sec -> 20 sec

| Lingering Swing EX

Enhanced Magic After Effects’ weightage has been reduced.
 - 1000% of magic after image -> 500% of magic after image

 

# MACHINA

| Charging Gear

Attack Power for charging attack at the beginning has decreased.
 - Initial Attack Power : 400% -> 100%

 

# PATRONA

| Pneumatic Reflex

Cooldown time has increased.
 - Cooldown time : 35 sec -> 45 sec

| Beyond the Wall

The enhancement in main skills when enemies are hit accurately increases by a less amount.
 - Main skill enhancement : 10% -> 5%

 

# RUINA

| Rock Fist

Cooldown time has increased.
 - Cooldown time : 35 sec -> 60 sec

| Beast Rush

Cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec

 

# DEFENSIO

| Reverse Order

Cooldown time has increased.
 - Cooldown time : 3 sec -> 25 sec

| Ruination

Cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec

| Provoke

This is a new provocation skill.
- Cooldown time : 30 sec
- Provoke duration : 5 sec

| Taunting Blow

Provocation effect is removed.

| Taunting Blow EX

Provocation effect is removed.

| [Awakened Passive] Taunting Blow

Provocation effect is removed.

Cooldown reduction has been removed when used in the air.

| [Awakened] Taunting Blow

Provocation effect is removed.

| Beat Down EX

Attack Power increases by a less amount.
 - Increase in ATK : 100% -> 50%

| Leap Over EX

Attack Power that was reflected in spinning on the spot has been reduced.
 - Spinning on the spot Attack Power : 150% -> 50%

| Taunting Blow EX

The effect that increased Mark’s Attack Power has been removed.

| Beyond the Wall EX

Enemies’ Attack Power are reduced less.
 - Attack Power reduction : 20% -> 10%

| Reverse Order

Cooldown time has increased.
 -  Cooldown  25 sec -> 40 sec

| Ruination

Attack Power has decreased.
 - Attack Power : 885% -> 600%

 

 


Event

Board Game Battle Season 3

 

# Board Game Battle has came back!

 

[Note]

-[Roulette Tickets] and [Board Game Coins] used in the previous season can be used again in the current season.

-Guild Board rewards have changed. You can see more details on the rewards at [See Rewards] menu.


Everyone's Banquet Ended

# Everyone's Banquet has ended.

 


Cash Shop Update

Monthly Costume Update - Oriental Silk Costume


Dragon Egg Update

Blue Hatchling Spirit

 

Crimson Ancestor Crystal Dragon Wings/Tail/Decal


Unique Dragon Gem Package


Ally Version 3.0 Update

- Ally Version 3.0 launched!

 


2nd Anniversary Package

To celebrate 2nd anniversary of Dragon Nest NA, special Package has been launched!

Please check items you can get and get what you want from it!