UPDATE | [EYE 1st] Awakening | 08. 29. 2016 | Views 27796 |
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UPDATE NOTE
- Lv93 Open / Rhadames World Zone
- Awakening
- Ice Dragon Nest
- Returned Typhoon Kim Nest
- Balance
Awakening (12 Classes)
1. Awakening
[Awakening Quest]
- [Lv. 90] [Awakening] New Power Beckons
- When you reach Lv90, go to Saint Haven’s Priestess of Darkness Mocha or Merchant Fargeau in Merca’s Heart.
- You can get the quest ‘[Awakening] New Power Beckons’ from Mocha or Fargeau.
- When you complete all related quests after accepting them, ‘Awakening’ tab will be opened in the Skill window [K] and you can use the Awakening skills.
※ The following criteria must be fulfilled for you to take the Awakening quest.
- Warrior, Archer, Sorceress 2nd job change completed.
[Warrior]
[Gladiator]
Before Awakening, Gladiators dealt damage mostly in finish attack.
So when the opponent’s HP was low, a high amount of damage could be dealt but damage was insufficient when opponent’s HP was high.
Also, Gladiators have many lashing attacks but have less ways of evading opponent’s attack and these issues have been improved.
With Awakening, Gladiators can use Side Dodge to continuously change their location while attacking and Hyper Drive has been added which can be used in place of Finish Attack to deal damage regardless of the opponent’s HP.
Side Dodge (Active) : Can be used while using other skills and maximises mobility
Hyper Drive (Active) : Can easily chase after targets with powerful 4-consecutive dash attacks
[Awakening Passive] Triple Slash : Triple Slash deals more hits
[Awakening Passive] Front Shove : HP is recovered and follow-up skills can be used easily
[Awakening Passive] Brave : Creates additional Physical Rising
[Awakening Passive] Parrying : Can attack enemies in front even without successful defence
[Moonlord]
Before Awakening, Moonlord’s overall skill damage was low and skill action time long due to the advantage of being able to deal damage easily at a medium distance. Also, with simple deal mechanism, there was less possibility of becoming stronger based on user’s abilities.
With improvements in these issues, Awakening adds skills that create tornadoes which can be used to manage resources more efficiently and use a powerful one-blow Smash X with deal cycle.
Moon Blader has been added which can reduce delay after main skills and which can be used in mid to long range distance to allow the user to freely adjust the battle distance.
Moon Blader (Active) : Normal hit is changed to sword energy and recovers some of Smash X’s cooldown
Smash X (Active) : A powerful skill which recovers cooldown with Moon Blader and Moon Blade Dance
[Awakening Passive] Moonlight Splitter : Creates tornadoes not sword energy
[Awakening Passive] Cyclone Slash : Creates tornadoes more quickly
[Awakening Passive] Eclipse : Eclipse can be used even while attacking and creates tornado
[Awakening Passive] Provoking Slam : Provoking Slam is changed to wide area attack
[Barbarian]
Before Awakening, Barbarian’s increase in Strength due to current HP had a high impact on gameplay
and to activate Ultimate Circle Swing, Barbarian always had to risk danger.
These areas have been improved and with Awakening, Barbarian penetrates into the enemies to deal a wide area attack and attains Rage points.
Own Strength increases with the number of Rage points and when Rage is maximum, a powerful blow attack can be executed.
Overtaker (Active) : Deals 5-consecutive powerful attacks and all Rage points are used at the final hit and can activate Ultimate Circle Swing without cooldown
Frenzy (Active) : While Frenzy is active, you get Rage points when Whirlwind hits enemies accurately
[Awakening Passive] Axe Mastery : Critical rate increases when Axe is equipped
[Awakening Passive] Stomp : Stomp’s second attack makes enemies fall down
[Awakening Passive] Demolition Fist : Whenever Demolition Fist hits enemies accurately, part of Demolition Fist’s cooldown is recovered
[Awakening Passive] Havoc Howl : When Havoc Howl is used, HP is recovered without spending Rage points
[Destroyer]
Before Awakening, Destroyers had a limit on damage dealt because of the role as a tanker.
Improvements have been made for this and with Awakening, Crash Mode can be used to stop enemies’ attacks and Howl Charging can be used in other ways to maximise own attack power. That means Destroyers can now choose to be a tanker or a dealer.
Assault Crash (Active) : Deals powerful consecutive attacks while advancing forward
Crash Mode (Active) : Takes a stable stance to attack enemies or defend while provoking enemies
[Awakening Passive] Hammer Mastery : Attack power increases when Hammer is equipped
[Awakening Passive] Maelstrom Howl : Maelstrom Howl ’s range is increased and cooldown and attack power are decreased
[Awakening Passive] Rolling Attack : Rolling Attack can be used continuously without spending Rage points
[Awakening Passive] Howl Charging : Howl Charging can only be applied on oneself and in this case, increase in attack power is added besides the usual effects
[Archer]
[Sniper]
- Awakened to overcome the weakness of low agility.
Before Awakening, Snipers relied heavily on Wind Shaft for damage dealing and lacked response methods in times of crisis.
These areas have been improved and after Awakening, skills starting with Siege Stance can be used more quickly and Sniper can evade danger with Tumble and Sliding Shot.
Sliding Shot (Active) : Use for evasion or hit enemies up into the air
Camouflage (Active) : Becomes invisible to increase safety
[Awakening Passive] Siege Stance (Aim) : A more agile Siege Stance. Additionally, other skills can be used in aiming form.
[Awakening Passive] Siege Stance (Accumulate): When Siege Stance’s normal attack hits enemies accurately, cooldown of some skills are recovered
[Awakening Passive] Tumble : Tumble’s movement distance increases
[Awakening Passive] Piercing Shot : Causes enemies hit by Piercing Shot to bleed
[Artillery]
- Awakened to pour powerful artillery attacks that match its name.
Before Awakening, Artillery’s main skills were too compressed and lacked a powerful single blow.
These have been improved and after Awakening, a powerful new skill Cannonade has been added to create balance with the quick and easily intercepted Tracking Arrows.
Cannonade (Active) : Fires continuously at an assigned location after a while and can be enhanced with Fatal Tracking
Cyclone Harpoon (Active) : Has no attack power but pulls enemies near the harpoon for a while
[Awakening Passive] Revolution Ballista : Whenever Fatal Tracking effect is activated, Revolutionary Ballista’s cooldown is recovered
[Awakening Passive] Magic Arrow : As time passes, Magic Arrow’s attack power gradually increases
[Awakening Passive] Swift Shot : When Swift Shot hits enemies, Cyclone Harpoon can deal damage
[Awakening Passive] Extension Core : When Extension Core is activated with Swift Shot, a barrier is created instead of spraying arrows
[Tempest]
- Awakened to get an ability that specializes in using Tempest’s fist with the power of wind.
Before Awakening, Tempest didn’t have a powerful single blow and lacked lashing attacks or lacked attack skills itself.
These issues have been improved upon with Awakening.
Based on the current situation, Tempest can now deal short powerful attacks or deal continuous attacks with good efficiency.
Punch Smash (Active) : A powerful single blow specialized in the amount of damage
Hurricane Uppercut (Active) : Hits enemies up into the air
[Awakening Passive] Ride Current : Creates a new battle resource “Current” which can be used regardless of cooldown
[Awakening Passive] Wind of Recovery : HP is recovered when Current is full
[Awakening Passive] Spirit Boost : When Spirit Boost is active, Current is created more quickly
[Awakening Passive] Butterfly Effect : When Twin Shot hits enemies accurately, Current is slightly recovered and some skills can be followed up with Somersault Kick
[Windwalker]
- Awakened to get an ability that specializes in using Tempest’s kicks with the power of wind.
Before Awakening, Windwalker required the enemies to be hit into the air to be attacked and her skills other than the ultimate skills were not so powerful.
These issues have been improved with Awakening and Windwalker can now use attack skills which become more powerful based on the number of Currents and can be followed up with skills in the air or on the ground.
Swift Attack (Active) : Dashes to evade enemies’ attacks and deals continuous damage on enemies the character bumps into
Flash Kick (Active) : A multiple-hit skill that is good for poking
[Awakening Passive] Ride Current : Creates a new battle resource “Current” which can be used regardless of cooldown (can get Currents faster than Tempest and Current skills are powerful but there are usage conditions)
[Awakening Passive] Wind of Recovery : HP is recovered when Current is full
[Awakening Passive] Show Time : When Show Time is active, Current is created more quickly
[Awakening Passive] Spiral Kick : Can be followed up with Spiral Kick in some skills
[Sorceress]
[Tempest]
- Awakened to get an ability that specializes in using Tempest’s fist with the power of wind.
Before Awakening, Tempest didn’t have a powerful single blow and lacked lashing attacks or lacked attack skills itself.
These issues have been improved upon with Awakening.
Based on the current situation, Tempest can now deal short powerful attacks or deal continuous attacks with good efficiency.
Punch Smash (Active) : A powerful single blow specialized in the amount of damage
Hurricane Uppercut (Active) : Hits enemies up into the air
[Awakening Passive] Ride Current : Creates a new battle resource “Current” which can be used regardless of cooldown
[Awakening Passive] Wind of Recovery : HP is recovered when Current is full
[Awakening Passive] Spirit Boost : When Spirit Boost is active, Current is created more quickly
[Awakening Passive] Butterfly Effect : When Twin Shot hits enemies accurately, Current is slightly recovered and some skills can be followed up with Somersault Kick
[Windwalker]
- Awakened to get an ability that specializes in using Tempest’s kicks with the power of wind.
Before Awakening, Windwalker required the enemies to be hit into the air to be attacked and her skills other than the ultimate skills were not so powerful.
These issues have been improved with Awakening and Windwalker can now use attack skills which become more powerful based on the number of Currents and can be followed up with skills in the air or on the ground.
Swift Attack (Active) : Dashes to evade enemies’ attacks and deals continuous damage on enemies the character bumps into
Flash Kick (Active) : A multiple-hit skill that is good for poking
[Awakening Passive] Ride Current : Creates a new battle resource “Current” which can be used regardless of cooldown (can get Currents faster than Tempest and Current skills are powerful but there are usage conditions)
[Awakening Passive] Wind of Recovery : HP is recovered when Current is full
[Awakening Passive] Show Time : When Show Time is active, Current is created more quickly
[Awakening Passive] Spiral Kick : Can be followed up with Spiral Kick in some skills
[Smasher]
- Awakened to activate a skill that can attack using the power of laser and can also evade.
Before Awakening, Smasher had a standardised timing to use powerful attack skills.
This has been improved with Awakening and Bubbles attained by using Laser skills can now be used to use powerful channeling skills
or retreat immediately when faced with danger and activate a skill that can deal damage.
Laser Ray (Active) : A channeling skill that consumes Laser Energy to deal great damage
Energy Blast (Active) : Laser Energy is used to deal damage and retreat to the back at the same time
[Awakening Passive] Beyond Time : Beyond Time can be used more often
[Awakening Passive] Eraser : Eraser's Laser Ball remains and deals damage even when action is cancelled
[Awakening Passive] Nine Tail Laser : Nine Tail Laser can be used continuously
[Awakening Passive] Laser Cutter : Laser Cutter can be used without cooldown by using Laser Energy
[Majesty]
- Awakened to deal explosive damage using balls of gravity.
Before Awakening, Majesty had slow movements and could not concentrate on fire power.
These issues have been improved and after Awakening, Majesty can use skills that can assign a target and attack while on the move.
Gravity Rush (Active) : The character turns into a ball of gravity and dashes to deal damage and explodes to deal damage when Majesty comes into contact with another ball of gravity
Focus Gravity (Active) : All balls of gravity nearby are summoned to an assigned location to deal damage
[Awakening Passive] Gravity Mastery : Gravity Ball and Triple Orbs leave balls of gravity behind and when Blackhole is used, the balls will deal damage
[Awakening Passive] Teleport : Teleport’s speed is increased and deals damage. When enemy is hit, Switch Gravity EX can be used immediately
[Awakening Passive] Charged Missile : When Charged Missile hits enemies accurately, cooldown of Gravity Ball and Triple Orbs is partly recovered
[Awakening Passive] Dark Mastery : When continuous damage is dealt with Dark Attribute attack, a more powerful damage can be dealt
[Awakening Character Balance Changes]
2. New Skills Added
Now all jobs can use [Dash].
How to use:
[Dash] can be activated automatically when you hold Front Direction Key down after using
[Tumble]/[Blink]/[Sliding Step]/[Dodge]/[Turning Step].
Details:
[Dash] used to be a Warrior skill until now but it will become a common skill that can be used by all jobs.
This skill can be used in both PVE and PVP and consumed MP and other conditions remain the same.
However, when used in PVP, Dash’s movement speed and MP consumption is less efficient compared to the Warrior class.
Level 1: Movement speed increased by 100, continuous MP consumption of 5.9% (Warrior - increased by 100, continuous MP consumption of 2.9%)
Level 2: Movement speed increased by 105, continuous MP consumption of 5.9% (Warrior - increased by 110, continuous MP consumption of 2.9%)
Level 3: Movement speed increased by 110, continuous MP consumption of 5.9% (Warrior - increased by 120, continuous MP consumption of 2.9%)
Level 4: Movement speed increased by 115, continuous MP consumption of 5.9% (Warrior - increased by 130, continuous MP consumption of 2.9%)
Level 5: Movement speed increased by 120, continuous MP consumption of 5.9% (Warrior - increased by 140, continuous MP consumption of 2.9%)
Others Changes:
-After this update, when [Dash] action is activated, MP will be consumed by the amount shown in the skill tooltip.
-Movement speed cannot exceed 440 in PVP.